this post was submitted on 27 Oct 2024
163 points (99.4% liked)
Linux
48323 readers
919 users here now
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Rules
- Posts must be relevant to operating systems running the Linux kernel. GNU/Linux or otherwise.
- No misinformation
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's probably Shader compilation. Funny enough the top result of my websearch is my own post/thread in Reddit 4 years ago. I had this exact same question on my old computer: https://www.reddit.com/r/linux_gaming/comments/kyf1wf/why_is_steam_using_one_core_always_but_doing/ Shader compilation is done from time to time in the background while Steam runs. This prepares games to run better.
Look if there is a process called
fosselize
. That was the process name back then doing the Shader compilation.I’d never even heard of shader compilation. Apparently for the Steam Deck, Valve provides pre-compiled shaders for some games. What Is Shader Compilation and Why Does It Make PC Games Stutter?
Yes. That's the benefit of having a single hardware to target. Same goes for consoles. They obviously know the hardware (like in Steam Deck's case) and can precompile and ship it. There was plans (or just talks? not sure if this was ever realized) that users can download precompiled Shaders from other users, if its the exact same hardware.
The problem with fosselize is that it's currently bugged, and happens to precompile way more things than are needed, such as all workshop content that you might not have installed which takes a really long time + bloats up the shader cache in size. On anything that's not low-end, it's pretty much a waste of time since shader compilation is easily done on runtime.
Some issues on the things I've mentioned that Valve hasn't seem to have responded yet: bloat, time
If you have a reasonably up to date mesa and use a Proton version with a new enough DXVK, DXVK can utilise Graphics Pipeline Libraries to link shaders just like a d3d11 driver on Windows would, eliminating stutter.
I believe shader precomp is used for some video codec edge cases though, so YMMV depending on the game.
Thanks for confirmation. After all, Shaders ARE actually shared; which is a good thing. Maybe for certain games its no longer needed to have Shader pre-compilation enabled. Because games does it themselves or maybe because the download of the compiled shaders from Valve (or collected ones) they come to conclusion the pre-compilation option is no longer needed? It's hard to say if people do not explain their recommendation. It's also not a straight forward and easy thing to test, so people can easily end up with wrong conclusions.
As for the annoying factor, every update requires pre-compilation (if enabled and only those games that need it off course). And if you have lot of games installed, it can be really annoying too.