this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] corroded@lemmy.world 19 points 3 weeks ago (11 children)

Why is kernel-level anti-cheat even a thing?

If I was trying to prevent cheating, I'd hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.

What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I'm missing something.

[–] kevindqc@lemmy.world 52 points 3 weeks ago (3 children)

Because there are kernel-level cheats

What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true

[–] msage@programming.dev 3 points 3 weeks ago (1 children)

Boo freaking hoo.

It's not like there are so many other ways to cheat, actually used in many games with anticheats.

We should all stop pretending it's necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.

[–] xep@fedia.io 6 points 3 weeks ago

The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be "undetected" then surely this means the anti-cheat is working. If it were as ineffective as you imply, cheaters would be cheating on their main accounts.

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