this post was submitted on 18 Nov 2024
137 points (88.3% liked)
Games
32651 readers
1611 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I’m curious what you think they messed up with CE anniversary? I just recently played through it and can’t remember any changes besides the graphics, which can be switched back to normal by simply pressing the Tab key
Bugs, for one. So many, many bugs. Bugs that remained unfixed for years.
Also, graphics. I don't mean fidelity, because fidelitywise they were pretty good for the time. I mean the complete change in art style. Anything forerunner became riddled with lines that made the designs overly busy. The reuse of Reach assets instead of actually remaking the assets to match the original game. Its like at that point, are they even remastering the game? Not to mention how many changes to the environment models were inaccurate enough to cause players to try to shoot through or walk through invisible collision geometry of the original game.
Bugfixes are a “damned if you do, damned if you don’t” thing with remasters. Purists and speedrunners often prefer bugs remain unfixed, others don’t
But I definitely see what you mean with the overly busy designs and inaccurate models. I actually died once to my own rocket launcher because I thought I was shooting through a gap between a cliffside and a tree but the gap acted like an invisible wall
Nah, they were new bugs, not ones present in the original game. Bugs in the original graphics mode that made some parts too dark and others too bright, for example. Or the wrong texture being used on the wrong surface. That kind of thing.
I don't mind if bugs from the original release are left in there. IMO, if it was part of the experience back when the game was new and was never fixed, then unless its some egregious error that could brick your console or PC, I think it should be left in exactly as it was. But new bugs that were only present in the Anniversary and later MCC releases, that's just embarrassing for 343/Halo Studios.