this post was submitted on 21 Nov 2024
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[–] grue@lemmy.world 28 points 2 weeks ago (23 children)

I reject the presupposition that season passes can ever be "proper." What's "proper" is buying a game once, receiving a game that's finished and complete, and owning the whole thing forever.

[–] narc0tic_bird@lemm.ee 49 points 2 weeks ago (2 children)

A game can both be complete and have expansions later. While it is true that many games strip what seems like core content off the main purchase to sell it separately as DLC, there are many examples of DLCs expanding upon an already finished game.

Exactly. There were a ton of these in the 90s, like StarCraft Brood War, Warcraft II: Beyond the Dark Portal, and my personal favorite Lords of the Realm II: Seige Pack.

Even today, there are plenty of great examples, like the new DLC for Factorio, Space Age. Good DLC isn't a problem, MTX and DLC acting like MTX are the real problems.

[–] loonsun@sh.itjust.works 2 points 2 weeks ago

A recent example is Owlcat's Rouge Trader. Full game on release, season pass is just a bundle of their two big expansion DLCs which offer full story additions and party members. Season passes work when they are lower cost bundles of high quality DLC, they are awful when they are incoherent slapped together offerings of cosmetics, random content, and stuff which should be base game.

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