this post was submitted on 20 Nov 2024
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[–] bjoern_tantau@swg-empire.de 101 points 2 days ago (23 children)

If anything this reflects badly upon Microsoft's cloud business. Dynamically spinning up enough servers shouldn't be an issue nowadays.

[–] Voytrekk@lemmy.world 71 points 2 days ago (6 children)

It's a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.

[–] halcyoncmdr@lemmy.world 27 points 2 days ago (3 children)

There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what's provided for the payment. Internal processes are often much more blurry, if not completely muddy.

[–] superkret@feddit.org 3 points 1 day ago

When your game is a streaming service, you better put some cloud experts on the dev team.

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