this post was submitted on 20 Nov 2024
225 points (97.9% liked)

Games

32651 readers
1611 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] bjoern_tantau@swg-empire.de 101 points 2 days ago (23 children)

If anything this reflects badly upon Microsoft's cloud business. Dynamically spinning up enough servers shouldn't be an issue nowadays.

[–] Voytrekk@lemmy.world 71 points 2 days ago (6 children)

It's a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.

[–] halcyoncmdr@lemmy.world 27 points 2 days ago (3 children)

There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what's provided for the payment. Internal processes are often much more blurry, if not completely muddy.

[–] Jrockwar@feddit.uk 2 points 1 day ago

That's the problem then, they should have hired some cloud experts if they're selling a cloud-first service as a "game".

load more comments (2 replies)
load more comments (4 replies)
load more comments (20 replies)