this post was submitted on 25 Feb 2025
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Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn't seem to matter what game is built, how well it performs, if it's single player or live service - the layoffs and closures come for everyone.
There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don't all work for mega corps.
There are plenty of countries with better worker rights in which to set up shop as well.
Ubisoft is french and... ugh no
All the best games of the last 10 years have been built and published by teams smaller than 20 people.
There were some AAA standouts, like Baulder Gate 3 and Hogworts Legacy, that did very well. It is possible if the company focuses on producing a fun user experience.