this post was submitted on 21 Jan 2024
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"Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil)."

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[–] HBK@lemmy.dbzer0.com 32 points 10 months ago (2 children)

I've got 14hrs played so far and I am enjoying it still. I am currently level 21 and have beaten the first story boss.

TL;DR Jack of all trades, master of none, but does a good job of mixing things together. 8.5/10 so far.

Palworld is kind of like fortnite imo: it didn't invent the monster capturing, exploration, crafting, or building, but it is one of the first games to mix them and it doesn't run like complete ass. The building is kind of basic, the exploration isn't too in depth but there is always something going on( you can find fast travel beacons, area 'boss' monsters, story bosses, dungeons, and there are pokemon throughout all of this), the monsters have some variety but they all feel like a mix of different asset grabs, and the crafting is simple (BUT, you can use your monsters to craft for you and take care of your base).

I'd say individually each of these things are rated 7/10 or 8/10, but when you put them all together it's pretty great. The crafting and the base building are there, but I just come back, build some things up, and then the monsters do all that for me while I go back to exploring. Last week I went through and beat Raft and Palworld is a breath of fresh air: I'm not spending hours grinding resources and crafting shit, instead I'm wandering around finding new monsters and locations and I come back and stuff is built. The crafting and resource finding isn't the entire game but it's a nice accessory. Similar to fortnites building + battle Royale, I didn't think monster capturing + base building would be that fun, but they have done a great job of mixing the 2. I find myself looking for certain monsters so that I can have them do certain tasks at base, and that's a win-win in a way.

The game is kind of janky in parts: I've had monsters fall through floors, some areas feel like they were ripped right out of other games (I swear some of the old, broken down churches look like they were stolen from elden ring), and the climbing mechanic isn't fully polished, but unlike other early access games it runs pretty well so far performance wise. I've gotten so used to games like valheim, cyberpunk, and starfield where the game comes out and just runs like complete ass (30fps or less) for the first few weeks. Hell, we were playing Raft last week and our host told us to stop building the boat more b/c he was scared the game would crash. I'm not running Palworld like I ran CS:GO, but it feels like a steady 60fps+ at all times which is really great. As a counter to that though, hosting a dedicated server is okay at best so far. There is a memory leak that has the game go from taking 2-4gb of ram up to 8gb+. After 8gb gets used the computer I have hosting it tends to crash and then I have to manually turn it off and on again to get things going.

In the end, I know I'm going to get my money's worth out of it (30+ hrs), maybe even double that(we'll see) and I'm happy with that. I'm not expecting this to be the next Skyrim/baldurs gate/fallout, I don't expect to play this for thousands of hours non-stop, and that's fine b/c there is other stuff out there I'd like to play anyways. Similar to Valheim (I have 58.2hrs of playtime as of writing this), I expect to play through palworld, shelve it, and if there are any updates in the future I might come back to it.

[–] BruceTwarzen@kbin.social 6 points 10 months ago

Usually i get bored really quick with games like that. I get annoyed when your character is always hungry, and when you're not hungry you're thirsty, and it takes 9 steps and 4 hours to plant one potato. Or you need a wiki page open on the second monitor at all times to even play the game. Palworld is really good at just being a good middle ground. I played for the weekend with a friend and we burned like 25 hours. Which usually doesn't happen to me. The game is really relaxing, because there aren't any stakes, the game doesn't make itself artificially hard for no reason. Fuck it, teleport with your materials, who cares. No, your animals can't die unless you make a knife and kill them. You don't lise anything when you die. So far i haven't have to look up anything. Sure i made mistakes but all i really wasted was some time, becuse figuring out game mechanics is fun in itself. It's really hard to rate a game like that. For me it's a 9/10, every problem i have is pretty minor and most likely due to early access. 8/10 is very fair.

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