this post was submitted on 13 Dec 2023
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I can't agree more - so many high profile games and trends came from the ability for players to mod and map for things, going back to CS and further.
That games with subscriptions etc are so much more locked down these days (for sort of fair reasons, if you agree with that model for monetising games - and not, if not) is pretty sad, and means that folk who may otherwise organically start mucking about with the ideas behind game development much earlier than otherwise.
That said, stuff like unity is way more accessible than it used to be, but it's a whole other can of worms for various reasons.
Looking back at community mapping competitions as late as TF2 (which didn't require mindbending detail, just an art style), it's sad that we're missing that these days - partly due to the increased detail, but also the ability to host your own server, mess with modding it, add new maps... And all in the name of (pessimistically) greater recurring revenue for shareholders.
To sum it all up, ":(".
Exactly, all my favourite games, and ones with a small but dedicated modding community, are how they are largely because of player creations.
Project Zomboid, Barotrauma, Kerbal Space Program, they are all relatively inexpensive, amazing heartfelt games made by small studios (RIP ksp2)