this post was submitted on 20 Feb 2024
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A perpetual problem I have as a Scrum Master in the tech field is the business people's inability to understand that nine women can't make a baby in a month. There are just certain things where throwing money at it won't give you any faster of a return on investment. More money doesn't make better games faster, if anything it adds bureaucracy that impedes critical work. Most great video games aren't capable of being produced on an annual basis and trying to hit your Q4 results over and over won't magically produce high quality output
Maybe not ome project but havung many projects may make a yearly release possible.
But I believe the proportions for a company to have such a release schedule at a consistent good outcome would be near impossible.