this post was submitted on 19 Mar 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] Willy@sh.itjust.works 25 points 8 months ago (5 children)

that's an interesting idea. would they have to compile individual versions for the testers? will it work after final release and people stop having NDAs and can compare several copies with each other?

[–] sus@programming.dev 1 points 8 months ago* (last edited 8 months ago) (1 children)

They could do it without recompilation, but something like changing the obfuscation and recompiling for every copy would likely make it much harder to get rid of the watermarks even if you can compare several different copies

(though they could also have multiple watermarked sections so that any group of for example 3 copies would have some section that is identical, but still watermarked and would uniquely identify all three leakers. The amount of data you need the watermarks to contain goes up exponentially with the amount of distinct copies, but if you have say 1000 review copies and want to be resistant to 4 copies being "merged", you only need to distinguish between 1000^4 combinations so you can theoretically get away with a watermark that only contains about 40 bits of data )

[–] howrar@lemmy.ca 1 points 8 months ago

That's ridiculously tiny, especially considering that the game itself is likely around 100GB. They could probably watermark every single copy that ever goes out.

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