this post was submitted on 05 May 2024
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cross-posted from: https://catata.fish/post/7302992

Well that's depressing

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[–] Kyrgizion@lemmy.world 139 points 6 months ago (19 children)

Devs (and players) getting majorly shafted by Sony. Make no mistake, Arrowhead doesn't want this either, but their hands are tied. Fucking Sony...

[–] potustheplant@feddit.nl 46 points 6 months ago (2 children)

To be fair, they're the ones who signed the deal. Hopefully this is something they can learn from for future games.

[–] kautau@lemmy.world 32 points 6 months ago* (last edited 6 months ago) (4 children)

They are pulling the reverse Hello Games. Sony's contract with Hello Games (No Man's Sky) forced them to ship an unfinished game, met with hundreds of thousands of bad reviews, but they turned it around by not only delivering what was originally promised, but continuously adding huge DLC level free updates to the game, effectively nulling the effects of their contract with Sony. Arrowhead Studios shipped an incredible game, but ignored Sony's contractual requirements to ride the wave of sales, and is now being hit with the effects after finally enforcing what they signed up for.

[–] MintyAnt@lemmy.world 2 points 6 months ago (2 children)

Please Sean PLEASE NO MORE UPDATES, WE FORGIVE YOU

[–] kautau@lemmy.world 2 points 6 months ago

I just wish I could hide the reticle when the multitool is holstered. That’s all I want at this point lol

[–] Ookami38@sh.itjust.works 1 points 6 months ago

I don't, give me more amazing updates. Infinite updates.

How did they ignore it when it's both on the store page and the first thing you see ingame since day one? They didn't add that in later. It's always been there. It wasn't optional for a period of time on launch day, before the servers were overloaded. It was then temporarily made optional, and they said as much (though obviously not clearly enough for people to realize that).

They expected an active userbase of about 10k. They didn't know how popular this game was going to be.

More likely, they didn't know that PSN accounts are only available in select regions. They followed the stipulations on all fronts except selling the game in places that can't make accounts, and everything else is the result of the PSN account requirement being made optional while Sony rolled out more infrastructure to handle the player load.

[–] Fiivemacs@lemmy.ca -1 points 6 months ago (1 children)

Still want my money back from nsm lies.

[–] kautau@lemmy.world 1 points 6 months ago (1 children)

Did you buy it on PC? I know at the time, sony was offering refunds on the ps4, which is uncommon. I don't know about steam's policies at the time though. Probably similar to helldivers now, where if you've passed the play time limit you are automatically denied but can re-request a review for manual approval

[–] Fiivemacs@lemmy.ca 0 points 6 months ago

No, I didn't buy this game because it looked like a boring wave shooter with meme buzzwords and was too expensive. 20$ game tops in my eyes.

[–] owenfromcanada@lemmy.world 16 points 6 months ago (1 children)

And apparently they knew about the requirement, and ignored it.

ESH

It was listed on the store page from day one. It was put in front of your face the first time you launched the game. It was only made optional temporarily due to the overloaded servers on launch day. This was said, though not clearly enough for people to realize before now that the PSN account being optional was only temporary, it seems.

My money's on Arrowhead not knowing that PSN accounts are only available in specific regions and countries. Otherwise, none of it makes sense. This was always going to happen if they knew and did it anyway, and why would they torpedo their dev studio with the refunds like that.

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