this post was submitted on 10 Jul 2024
37 points (100.0% liked)

Games

16800 readers
569 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] RightHandOfIkaros@lemmy.world 10 points 4 months ago (2 children)

I am tired of practically every game being made in Unreal.

[–] Kolanaki@yiffit.net 9 points 4 months ago* (last edited 4 months ago)

I'd rather see everything be on an engine that everyone knows how to work with and doesn't completely suck, than for everything to take 15-20 years to make because they want to use their own engines that end up sucking. Or GameBryo/Creation. Shutters Ew.

[–] Coelacanth@feddit.nu 6 points 4 months ago (1 children)

I also dislike it, but it's easy to see why. Once something is both this widespread and user friendly it will become increasingly more popular in a positive feedback loop. Easier onboarding is so valuable compared to having to teach people your in-house engine.

I'm afraid we'll only see more Unreal games in the future.

[–] RightHandOfIkaros@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

I see why too, but its frustrating because it means less games will be unique. More games with the same lighting system, the same caveats, the same limitations, etc.

Its like RenderWare all over again.