this post was submitted on 13 Aug 2024
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Its probably fairly straightforward:
Their new format and infrastructure for video hosting was not properly tested, and they did not expect the amount of bandwidth needed to support viewership demand.
Basically, same thing as a modern AAA live service game launch.
It probably isn't a DDOS. Its probably just... a distributed amount of viewers requesting more bandwidth than they expected/knew how to serve.
Except with a modern AAA game, they have an understanding on how things work. This clown doesn't.
Oh, my sweet child, no they don't xP
You really think an AAA game isn't more capable than a platform owned and run by Musk? They guy who fired everyone that would make sure shit like that worked. Come on man, the sweet child comment is cute but you're comparing New York City to some bumfuck town in Indiana.
Having been a player of "triple A" games for a loooong time, they are shoddy at best and appallingly broken at worst (see especially: on launch, immediately after a successor is released). I haven't seen a decent game launch that wasn't indie in over a decade, and I'll only be quiet about it when even one game from a big name publisher doesn't suck hairy donkey balls.
It's all about the profits, baby. Squeeze those pennies until they bleed. Buggy games, horribly inadequate servers, mass-banning players automatically and inaccurately, cheaters galore; doesn't matter as long as profits go up. The CEO of EA or Ubi or whatever is no better, don't get it twisted.