this post was submitted on 08 Sep 2024
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

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[–] umbrella@lemmy.ml 16 points 2 months ago (33 children)

you guys joke but AI npcs have the potential of being awesome

[–] ulterno@lemmy.kde.social 22 points 2 months ago (27 children)

A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.

  1. Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
  2. Make them talk to each other for around 5-10 rounds of conversation.
  3. Read them, just to make sure nothing seems out of place.
  4. Bundle them with TTS for each character sound type.

Sure, you'll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.

[–] sugar_in_your_tea@sh.itjust.works 17 points 2 months ago (3 children)

they too, can then get more $$$ for less work.

I'm pretty sure it'll be less money for less work, at least after the first few titles. Companies really don't like paying more than they have to.

[–] ulterno@lemmy.kde.social 3 points 2 months ago

One can dream.

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