this post was submitted on 10 Sep 2024
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This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
If you can't modify it, sell it or know what the game software is even doing then calling that "ownership" would be rather lacking. I mean in terms of traditional ownership, not the modern definition: "page 69 of the EULA defines "purchasing" (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom".
You could sell the NFT and lose access to the game just like a disc
You wouldn't be able to modify it as the nft would just allow you to download (edit and run) the game.
Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs
As long as the network exists
If it's a networked game, but there's no reason a offline game shouldn't work other than incompetence.
Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.
But if the game has to call home every time it starts and there is no server your game won't work. StarCraft can be played offline, as it was created, but you need to connect to play because Blizzard.
You don't need to, you can play offline. You just need to call home every 30 days to keep the remastered graphics since the base game is free to play now
Every 30 days but you have to call home or have a degraded experience.
Yeah, but at least it's not always online