this post was submitted on 19 Sep 2024
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[–] franklin@lemmy.world 311 points 2 months ago (32 children)

It's still identifiably distinct, I really hope Nintendo lose because allowing copyright of a concecpt is dystopian especially in the context of our lengthy time frames for copyright.

It reminds me of when Apple wanted to patent the idea of rounded corners.

[–] simple@lemm.ee 178 points 2 months ago (22 children)

It's not even copyright, they're suing for using things they patented, but their patents are extremely general. I kid you not, they have a patent for MOUNTING CREATURES, something hundreds of games have done.

Abstract: In an example of a game program, a ground boarding target object or an air boarding target objects is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground player character automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.

I'm no lawyer so I can't tell you how well this would hold up in court but it's ridiculous. See more: https://patents.justia.com/assignee/the-pokemon-company

[–] troed@fedia.io 13 points 2 months ago (2 children)

IANAL - but I've worked for Big Company and have gone through the patent process a few times. A patent isn't what's written in the supporting text and abstract. It's only the exact thing written out in the claims.

First claim from the patent the abstract is from:

  1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:

    controlling a player character in a virtual space based on a first operation input;

    in association with selecting, based on a selection operation, a boarding object that the player character can board and providing a boarding instruction, causing the player character to board the boarding object and bringing the player character into a state where the player character can move, wherein the boarding object is selected among a plurality of types of objects that the player character owns;

    in association with providing a second operation input when the player character is in the air, causing the player character to board an air boarding object and bringing the player character into a state where the player character can move in the air; and

    while the player character is aboard the air boarding object, moving the player character, aboard the air boarding object, in the air based on a third operation input.

Exactly everything described above must be done in that exact same way for there to be an infringement.

[–] Petter1@lemm.ee 7 points 2 months ago (1 children)

That seems a bit more easy to get around. It is still crazy to think that you have to check your whole game design against that many patents 😅

[–] drmoose@lemmy.world 14 points 2 months ago (2 children)

it's stupid. I'm convinced that people who oversee software patents don't even know what's a computer.

[–] ICastFist@programming.dev 5 points 2 months ago

Of course they do! It's those weird white boxes that nerdy nerds nerd about with numbers and shit

[–] TachyonTele@lemm.ee 1 points 2 months ago

More than likely.
And then you have people like Albert Einstein that worked in the patent office.
(Obviously not software)

[–] TowardsTheFuture@lemmy.zip 2 points 2 months ago (1 children)

Which sounds like mount selection based on if onland==True: landmountlist, else: airmountlist. ??? Can you really patent “I used an if statement to change what the mount button does based on a condition”

Boy, better fucking patent that fucking pure genius there’s no way anyone could program that without having copied us.

Like I fucking hope I misread that.

[–] troed@fedia.io 3 points 2 months ago

All of the statements in the claim need to be fulfilled - so while that if looks correct it's only a very small part of the actions described. Example:

in association with selecting, based on a selection operation,[...], wherein the boarding object is selected among a plurality of types of objects that the player character owns;

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