this post was submitted on 08 Dec 2023
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[–] BlemboTheThird@lemmy.ca 106 points 11 months ago (36 children)

No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can't Bethesda?

[–] Kolanaki@yiffit.net 37 points 11 months ago* (last edited 11 months ago) (6 children)

Except that Quake is a good engine.

GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

[–] Pseudonaut@lemmy.today 7 points 11 months ago (1 children)

Why is everyone always saying GamBryo is shit? I hear this over and over again, but I never hear why.

[–] Hossenfeffer@feddit.uk 16 points 11 months ago

I think it's because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That's why Bethesda games have so much collectable junk - because they can.

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