this post was submitted on 23 Oct 2024
80 points (95.5% liked)
Games
32651 readers
1611 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is a great summary of the game, I just wanted to add on that you don't necessarily have to start a new character for expeditions. They added the "Expedition Terminus" in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.
That said, I always start a new character, because those first couple hours where I'm trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.
Huh. I had heard people were bringing resources in but never really followed through on how. Might be worth keeping a long term game.
And yeah. I like the grind and progression of the expedition. I just would want to bring a couple dozen hyperdrive fuels and a launch drive fuel regen mod into any expedition since that is always where I lose interest. In the base game it is fine to grind as you go. In an expedition it is genuinely frustrating to realize I needed to jump to the OTHER system along the way if I wanted to get the radioactive fish or whatever the hell or I landed too far away from the resource I need for a goal. It just results in me playing something else after having had five or six hours of fun that expedition.