CodexArcanum

joined 1 year ago
[–] CodexArcanum@lemmy.world 13 points 1 week ago

Eh possibly, but many of the women I've slept with have told me that I make them feel safe and that it's a huge turn on for them. Shocking, I know, that people might want to feel secure before they get intimate.

[–] CodexArcanum@lemmy.world 162 points 1 week ago (10 children)

As a tall man who likes to walk at night, I have long understood that women alone at night do not wish to encounter me. So when I happen to find myself following a woman down the street, I will either slow down, cross the street, or stop and look at a sign or something for a minute to give her some space.

In a dangerous and shitty world, a person has to find subtle and quiet ways to express care, compassion, and solidarity. It costs me nothing to make a woman feel safer.

[–] CodexArcanum@lemmy.world 57 points 3 weeks ago (12 children)

He likens Arkane's approach to studios like Larian and FromSoftware: "Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that's what Arkane had to do."

Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of "improving" the design is so alien to them. Wouldn't adding thousands of microtransactions be an improvement?

[–] CodexArcanum@lemmy.world 5 points 1 month ago

Stephanie Stirling has been beating the drum on fake "quality" modes that give you RT at the expense of everything else. Think it was this one but it might also have been this one.

[–] CodexArcanum@lemmy.world 57 points 1 month ago* (last edited 1 month ago)

I've absolutely driven past a cop who was playing WoW on his laptop while sitting in traffic.

[–] CodexArcanum@lemmy.world 26 points 1 month ago

I'd wait to see if fans are still trying to port Starfield to new engines in 20 years before I start talking about my company's "best" work.

[–] CodexArcanum@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

I don't know who really got that trend going. I've enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight's 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.

(Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it's more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)

But also, I kind of like when shorts are like a minute long or less so I can watch one when I'm like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?

[–] CodexArcanum@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

Alright, I split the differance, I think that should make everyone happy.

[–] CodexArcanum@lemmy.world 48 points 1 month ago* (last edited 1 month ago) (7 children)

Can't wait for 10 hour long reviews of Elden Ring, BUT VERTICALE AND LOOPS NOW!?!

[–] CodexArcanum@lemmy.world 6 points 1 month ago (1 children)

The article reads like a fever dream, I can't believe Kotoku published this guy's notes about a podcast he heard. They say the car set wqs "hermetically sealed" because it had to go upside down, and that the set was evacuated for 3 hours after. But also that Will Smith just farts a lot, as everyone knows. Insane stuff.

 
[–] CodexArcanum@lemmy.world 5 points 1 month ago

Man, I'd love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they'd release it on a platform I'd buy it on.

[–] CodexArcanum@lemmy.world 6 points 1 month ago

The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of "game" to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.

 

cross-posted from: https://lemmy.world/post/18580092

I had wondered about how some things were done with the new episodes. I'm glad they released some documention and kept the standardization so that the rest of the broader Doom community can build off the new release.

 

I saw over the weekend that the soundtrack had been released ahead of the upcoming (!) prequel (‼️) to the amazing series of Doom mods. The Ashes series rules, play them if you haven't. The soundtracks also rule and I had the Afterglow OST in heavy rotation all last year.

This one is pretty good. Very heavy with callbacks to the previous OSTs and to the original Doom's music. "Romero Waiting for the Train" is particularly fun for it's mix-in of my favorite OG track. I can't wait to wander more post-apocalyptic subways to this groovy tune!

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