Dotcom

joined 1 year ago
[–] Dotcom@lemmy.ml 21 points 19 hours ago (1 children)

I don’t know man, I run Linux on all my stuff and I am lazy as shit.

I run Arch on my desktop with a 3090 and xfce (forced xorg) and have had no issues.

I run Opensuse on my laptop that gets really great battery life and isn’t even listed in the Wikis. This is my primary work laptop

I dual boot Asahi on a MBP.

I agree with the sentiment of your post being doing go balls out on a work machine but it’s not nearly as bad or unstable as you make it sound

[–] Dotcom@lemmy.ml 9 points 2 days ago

My vote is with the Rat and I refuse to elaborate.

[–] Dotcom@lemmy.ml 94 points 5 days ago (6 children)

Shame their AI question didn’t have a “my biggest concerns is companies chasing the AI buzzword with no tangible benefit”

[–] Dotcom@lemmy.ml 48 points 2 months ago (3 children)

I’ve not used BSD, but this is cracking me up because this reads like the “Linux Sucks back to Windows” threads from 10 years ago.

[–] Dotcom@lemmy.ml 2 points 5 months ago

I am sure, I’m just speaking about the ones my company uses. I don’t know much about them other than they aren’t able to be updated centrally. I worded the update part poorly, since the tag can update instantly but our registers don’t update pricing save for once a day.

[–] Dotcom@lemmy.ml 18 points 5 months ago (2 children)

I won’t say never, but my company has these and the tags aren’t able to be centrally updated meaning it would require manual intervention to reprice those items at all locations (and incorrect pricing is grounds for shutdown in some states) furthermore our software only does a pricebook load once a day so I can’t see that in our near future. I’m inclined to believe Walmart execs may be regurgitating a sales pitch more than what they’re capable of doing. That being said never say never and out techno dystopian future will be upon us soon.

[–] Dotcom@lemmy.ml 2 points 5 months ago

The 117HD? It works fine in Linux if you run Runelite, either via bolt or just the raw appimage

[–] Dotcom@lemmy.ml 1 points 5 months ago* (last edited 5 months ago) (1 children)

Glad to hear that, I played through Jeanne D'arc recently and it ran good, but I think that would have run on the SNES. They're releasing (or just released?) a newer version of it. I've really liked the handheld since I got it in February. My plan is to use this one until they get something out strong enough to run Ps3/Xbox360 - Fully understanding I may be waiting awhile lol

[–] Dotcom@lemmy.ml 1 points 5 months ago* (last edited 5 months ago) (1 children)

Star Allies pretty really well. The cut scenes and mini games played solidly at 60 and the main maps held a steady 30 (Which I think is intentional) Had no major issues to speak of, the only minor issue I saw was after beating the first stage a ghost kirby would flicker on the stage select. Maybe tweaking settings would fix that too?

Also, I apologize for the images seeming to rotate at random? I took them all in the same orientation but the upload caused them to spin?

[–] Dotcom@lemmy.ml 1 points 5 months ago* (last edited 5 months ago) (3 children)

Curious how well the RP4 handles some of the heavier PSP games, but nothing specific.

I'll download Star Allies, I played TOTK and it ran okay - could probably do some more tweaking for steadier performance, however I didn't download any of the update patches, or the mods - there is a 30FPS and 60FPS mod.

Using the settings I listed in the OP. I was getting a solid 30 in cutscenes, and between 26-30 in gameplay, the dips appear to be when stuff is loading because it normalizes after a second, maybe more playtime would allow caching to smooth that out?. I turned off speed limiting in the emulator (which I previously hadn't done) and I was getting a solid 70 FPS. It also makes the game run faster than normal so that's kind of silly to watch.

[–] Dotcom@lemmy.ml 1 points 5 months ago (7 children)

I have not, I'll download TOTK and let you know how it goes.

[–] Dotcom@lemmy.ml 1 points 5 months ago (9 children)

It’s handled everything I’ve thrown at it really well. Admittedly I tend to play mostly older stuff, but everything on PS2, GameCube, and Switch I’ve tried has been great. The only thing is that it’s Android based meaning the emulators are a little different than their PC counterparts, but that’s more a me issue.

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submitted 5 months ago* (last edited 5 months ago) by Dotcom@lemmy.ml to c/piracy@lemmy.dbzer0.com
 

Hi Everyone,

Apologies if this isn't the right place for this. I have been trying to run DQX Offline (Switch) on Suyu for Android on an Ayn Odin 2 (Pro). Using the English Patch. After about 3 days of tinkering I finally got it to work and wanted to share how.

I had many issues getting the game to start, getting it load, to render anything at all, and then getting it to render properly. It's all been harrowing, I wanted to document this process for anyone else with the same trials and tribulations I have been facing the past few days. Please note there is more tweaking and adjusting to be done, and this may not all be mandatory. However these are the settings I was using when I got the game to a playable state.

-Download the Latest version of Suyu (Build: 0de49070e4-relWithDebInfo)

-Download Switch Firmware 18.0.0

-Download GPU Driver Turnip-24.2.0_weav-chan_R19_Experimental

-Download the Game, Patch 2.01, The English Patch, and All the DLCs

-Download the English patch

Install all of the above (For those unaware, GPU Driver is from Suyu's main menu, Firmware is from Manage Suyu data.)

Go to Advanced settings:

System:
-Docked Mode: off

-Emulated Region: Japan

Graphics:

-Accuracy Level: High

-Vsync mode: Immediate

-Use asynchronous shaders: On

Debug:
-CPU Backend: Dynamic
Edit: NCE works fine and has better FPS.

Using all of the above I got the game to launch playable. 

Here are some images of the various issues I had while testing:

World Rendering only in white

Nothing Rendering at all (Flashing)

World Rendering with Artifacts

All shading wrong - Pink mostly

World rendering in Sepia

And the final working image

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