Haosima

joined 6 days ago
[–] Haosima@lemm.ee 1 points 3 days ago

Thanks for your opinion! We wanted to do it like in Dark Souls, that you need to go to the place and pick up souls. Although, I want to think about mechanics like the one in the game Blasphemous, if I'm not mistaken. That you can return souls to yourself for some item without reaching the place. We need to think about it. And about bosses - of course. This pisses me off myself :D That's why the bosses will have an epic exit. But after - get ready to fight right away

[–] Haosima@lemm.ee 1 points 3 days ago

Thank you for writing out your opinion! However, for now we are planning not to make any divisions into different difficulty levels at all. As in more classic metroidvanias, we want to make a single difficulty level for everyone, which ranges from difficult to normal

[–] Haosima@lemm.ee 1 points 3 days ago

Sure. Although, of course, one of the main audiences is experienced players of complex games 🤔

[–] Haosima@lemm.ee 2 points 3 days ago

Oh, we have a small but diverse plan from the very beginning. Firstly, we are planning a metroidvania shooter, which immediately imposes faster mechanics. And we are also planning interesting buffs and debuffs with consumables 👀👀 I wonder if it will be possible to immediately add movement, but maintain balance?

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