Jako301

joined 1 year ago
[–] Jako301@feddit.de 8 points 5 months ago (2 children)

As long as even basic features like push notifications are locked behind Google services, I'd hardly count that as a win. The Google monopoly on android is even worse than the Microsoft monopoly on PCs. Microsoft has at least some good alternative with the current Linux environment, but Googles only competitor is apple with an even worse system.

Sure there are projects like LinageOS and GraphenOS, but both are still reliant on micro G or containerised Goggle apps.

[–] Jako301@feddit.de 2 points 5 months ago (1 children)

The majority of people play at least some competitive games and most of those simply don't work due to anticheats. These game usually are also the most important ones to them.

[–] Jako301@feddit.de 3 points 5 months ago* (last edited 5 months ago)

And you didn't understand what I said. While you can not monitor closed source at the code level, you definitely can monitor the apps behaviour. Even the automatic threat protection from the playstore protect function is worth more than the measly amount of people looking through smaller projects codebases.

I hate Google with a passion, but with all their control over android devices, they are more than capable of scanning apps for malicious behaviour and automatically removing them. These few apps in the article are the 0.01% of malicious apps that their algorithm didn't detect.

[–] Jako301@feddit.de 19 points 5 months ago (4 children)

If we are talking about bigger projects with hundreds of thousands or millions of downloads, than this may be true. But smal scale projects have so few people actively looking through them that even to automatic scan done by the playstore has a higher chance of catching malware. It doesn't even have to be bad intent, two years ago there was a virus propagating trough the Java class files in minecraft mods which reached the PCs of quite a few devs before it was caught.

I don't dislike FOSS, a lot of the apps I use come straight from github, but all this talk about them beeing constantly monitored by third parties is just wishful thinking.

[–] Jako301@feddit.de 17 points 5 months ago

How is that even supposed to work? These search engines need per definition massive databanks to search through. Either you need your own crawler and indexer which is more than just inefficient, or you are limited to a relatively short list of curated static results.

[–] Jako301@feddit.de 2 points 5 months ago

If the game is DRM free on GOG it usually only has the Steamworks DRM on steam. That one is so easy to remove that you might aswell call it DRM free since its only use is to make publishers think their game is protected.

[–] Jako301@feddit.de 6 points 5 months ago* (last edited 5 months ago)

There is nothing that Valve could change about this with the current way games are licensed.

All your Steam account is is a collection of lifetime leasing contracts between you and the seller. Steam already forces third parties to give you liftime access even if the game is pulled from the store page, but that contract gets voided once one of the two parties ceases to exist, be it the buyer or the studio that sells the game.

Legally binding the games to your account instead of you also isn't possible since in most countries you either have to be a real person or a registered entity to form contracts.

[–] Jako301@feddit.de 5 points 6 months ago

It's the implementation that will probably annoy me the most. If the ingame radio station in GTA tried to sell me coke or Pepsi I probably wouldn't even notice since it fits in with the world. But knowing EA they will probably put them in as additional loading screen that you can't skip.

[–] Jako301@feddit.de 11 points 6 months ago

I agree with the first part (not that it should mean they can just extract more money out of us), but the second part is something I simply don't believe.

Don't get me wrong, I know budgets have increased, but the dev cost definitely didn't by remotely the same amount. Devs wages are pretty stagnant since the initial silicon Valley boom and new tools at our disposal have made it a lot easier to create games, be it for indi devs or the corporate giants. Sure, graphics got fancier, but so did the readily aviable stock assets. High end work stations cost maybe a bit more, but they are a drop in the bucket in the 100+ million budgets of today.

What has increased on the other hand is the amount of executives/managers and their wages. In addition to that marketing has gone up a lot, probably over half of most budgets go there. The growing corporate overhead with its archaic structures also eats up a lot.

If we go purely by dev cost, prices should go down since the overall profit would increase with the greater amount of players. Everything else is corporate overlords throwing shitloads of money at a mediocre game to make it seem worth something.

[–] Jako301@feddit.de 18 points 7 months ago (5 children)

Because Bethesda doesn't provide the legacy versions on steam, unlike other mod focused games, afaik. Once you've updated your game, you are stuck with whatever version you have.

Sure, you can always download the right version from somewhere else, but I wouldn't count piracy + the risks coming with it as a viable excuse for their fuckup.

[–] Jako301@feddit.de 38 points 7 months ago (1 children)

That's just your bubble. Most VPN users just want to circumvent geo restrictions.

Besides that, the general VPN "propaganda" is that it encrypts your traffic and no-one can see it. The average user gets baited by that and doesn't care to look further into it.

[–] Jako301@feddit.de 3 points 8 months ago (1 children)

How did you suddenly go from spyware to propaganda and are even accusing me of beeing fooled by them? I don't even have Tiktok on my phone, I just fiddled with the algorithm in a containerised emulator.

All I said is that I'd rather have China have my data than the US cause China is a much smaller potential threat to anyone outside their country.

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