Natanael

joined 1 year ago
[–] Natanael@slrpnk.net 2 points 5 months ago

The irony is that Apple has UWB direction finding in phones but didn't put it in the AR headset where it would be infinitely more useful. They could even use UWB in controllers for motion tracking relative to the headset, and yet they just didn't.

[–] Natanael@slrpnk.net 3 points 5 months ago (1 children)

But they're not at all designed for use as shared devices, not even proper local multiuser support (any devs who want that has to craft it all by themselves from scratch), so collaborative work or simultaneous display and interaction doesn't work well with them. In fact it would be easier to just let a client see 3D stuff on an ipad with an AR app.

[–] Natanael@slrpnk.net 1 points 5 months ago

Apple Vision Pro is the best virtual sandbox headset.

Almost nobody needs the best virtual sandbox headset.

[–] Natanael@slrpnk.net 2 points 5 months ago* (last edited 5 months ago)

I like that the viture has dimming, lens adjustment, an optional android based neckband device, and miracast is neat, etc.

If all you want is a compact screen that's pretty good, and I'm considering getting one, but I want to see some more stuff like integration with your other devices. I see they have remote desktop stuff for gaming, etc, but I'm thinking a bit deeper integration like using a phone app to relay notifications like a HUD, and I want a bit more spatial awareness (might need to rely on stuff like radio beacons for that like UWB). The navigation also seems to rely on either your phone, buttons on the neckband, or a paired 3rd party controller (no official wireless controller), you could make it a bit easier with something that's maybe keychain sized?

Imagine if the headset could piggyback on your phone's AR support + UWB direction finding to let your phone calculate where it is relative to the world, then relay it to the headset which calculate its offset to tell where IT is in the world, it would immediately make Google Maps Live View infinitely more immersive (and overlays don't need to be perfect, just need to not drift by too many degrees). It would probably be annoying to have to keep scanning with your phone to keep the map accurate though 🤷

[–] Natanael@slrpnk.net 15 points 5 months ago

Authoritarians all of them

[–] Natanael@slrpnk.net 1 points 5 months ago* (last edited 5 months ago)

The point of such an early dev kit isn't to commit in advance but get people to try out what works, then select what will be in the final product (and maybe releasing updated dev kits on the way). They're would be a general plan, but this isn't like a game console dev kit where almost all specs and major features are set in advance, so you'd expect devs to implement multiple variants of each software feature and see what they require of the hardware, how people use it, how popular they are, etc.

[–] Natanael@slrpnk.net 11 points 5 months ago

See: Twitter bots with paid verification

[–] Natanael@slrpnk.net 2 points 5 months ago (2 children)

Viture looks neat, still missing some things I want to see but they seem to understand what this kind of device needs

[–] Natanael@slrpnk.net 3 points 5 months ago

Extremely high density pixels

[–] Natanael@slrpnk.net 5 points 5 months ago (2 children)

Yeah, I'm pretty convinced we need to be able to make the headsets lighter, and put more compute in an accessory and have the headset just do low complexity stuff like low latency last-millisecond angle adjustments to frames as you move.

[–] Natanael@slrpnk.net 6 points 5 months ago* (last edited 5 months ago) (2 children)

Exactly. Not promoting it as a dev kit was a major failure. This is the kind of product where you CAN'T do without external feedback, not everybody will use one in a clean office (or even one that stands still), not everybody has the same spatial awareness or motor skills, not supporting controllers locks out numerous people with limited hand movements, etc... As a dev kit it could've worked much better at getting the kind of feedback they need from devs working on useful AR stuff

[–] Natanael@slrpnk.net 12 points 5 months ago (1 children)

That depends on how well Apple explained the features and behavior, IMHO. A lot of liability issues comes down to what expectations the seller has set for the buyer

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