Reptorian

joined 2 years ago
[–] Reptorian@lemmy.zip 1 points 2 months ago

I have the same question. I prefer other languages. I use G'MIC for image processing over Python and C++.

[–] Reptorian@lemmy.zip 2 points 4 months ago

I moved on to Waterfox, is this a good move?

[–] Reptorian@lemmy.zip 7 points 7 months ago* (last edited 7 months ago)

There's also the alternatives of making your own library. I'm happy to use minimal amount of 3rd parties and just make my own instead.

[–] Reptorian@lemmy.zip 3 points 8 months ago

Oh no! Anyways, what are y'all cooking?

[–] Reptorian@lemmy.zip 4 points 8 months ago

No, they don't.

[–] Reptorian@lemmy.zip 1 points 8 months ago

I use it as second last resort, and in those times, it did worked out. I had to test, verify, and make changes. Even so, I avoid using them.

[–] Reptorian@lemmy.zip 4 points 10 months ago (1 children)
[–] Reptorian@lemmy.zip 7 points 1 year ago

My try with GIMP is that I find that the interface is clunky, and the absence of non-destructive editing, and it's nowhere near the level of Krita/PS at a mechanical level. I tried the version with NDE in GIMP, but I just hate the flow and I find the absence of ease of access to filter as well as lack of inherent mask a issue. So, I'll stick with Krita instead, and it works out for my needs, but I'm not fully satisfied unless I have better selection tools in there.

[–] Reptorian@lemmy.zip 11 points 1 year ago (6 children)

Try doing professional level photo editing on Linux

I can be on a tirade about this. If only Krita decided to expand their focus instead of being conservative about their goals, or if GIMP actually had competent people years ago. But, now I'm at a point where I just don't give a damn about FOSS editing, and fine with let it all burn.

[–] Reptorian@lemmy.zip 1 points 1 year ago

Solidworks/Rhino probably can work under VM, but I don't know.

[–] Reptorian@lemmy.zip 1 points 1 year ago

My issue is more Rhino and Solidworks. If Blender actually can render NURBS and retesselate from NURBS to polygon, I can pretty much ditch Autodesk Maya as that's the only reason I use Autodesk Maya.

[–] Reptorian@lemmy.zip 5 points 1 year ago (12 children)

What about people who needs NURBS tools and Affinity/Adobe class art softwares? Where do they go that corporations decided Windows and Mac are only to be supported? And believe me, plenty of them hates Windoze and I'm one of them.

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