But also, isn't the reason these WoW Tokens are low is because people are trading their in-game gold for it instead of actually paying $90 cash??
cdipierr
I think the big problem wasn't just the quantity, but the content. Every conversation felt like a character was just narrating their wiki bio to me, and not actually talking about anything current.
Yeah - I don't want to be too dismissive. I've read interviews with him, and despite his success, he hasn't measurably changed his lifestyle or fallen into the traps a big influx of money can cause. It honestly reminds me of No Man's Sky (minus the redempetion arc) where enough money was made from the base product that it funds ongoing development for the forseeable future.
I mean this is great, props... But didn't he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
You sure?? This Embracer Group seems like some smart young men, and they make a compelling offer. Can I at least sell them a beloved fantasy classic?? As a treat?
No, any business major could tell you they release the game, then lay everyone off and sell the IP for parts!
Yeah, though they had mythologized it so much, they probably would have continued searching!
And it was written that no hand but his should wield the Sword held in the Stone, but he did draw it out, like fire in his hand, and his glory did burn the world. Thus did it begin. Thus do we sing his Rebirth. Thus do we sing the beginning.
I damned those bugs myself with a combo of napalm, flamethrower, and incendiary breaker.
But in all seriousness there are some huge bugs that can ruin a run you spent almost 40 minutes on... So I also bring a 500kg to deal with those.
Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.
So clearly the GameGuard isn't as useful as it could be.
BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.
You can't expect a small, indie studio to match that when they've only had... Jesus 9 YEARS?!?!
I started with just one, and was buying digital games. I quickly found as each child gets to 6-7, they need their own switch. So I'm sitting at 4 right now, and agree hard on physical games.