This level is singlehandedly responsible for making me quit the DLC after nearly 100%ing the rest of the game.
Cyberpunk thrives on giving the player choice. Most quests can be approached in several different ways and they often have multiple resolution paths. And becoming a respected badass is one of V's primary motivations.
But here, the game throws all of that out the window in favor of severe tonal whiplash. This sequence is a puzzle with a single solution that you are forced to execute at a snails pace in a situation fabricated to make you feel helpless.
It's a clunky, frustrating experience that's a stain on what I would otherwise describe as one of the best games I've ever played. I honestly would have a better opinion of Cyberpunk if I had simply skipped the DLC altogether.
Side note: this survival-horror crap didn't work in Metroid Dread, either. In any game with an empowered protagonist, "you can't kill this enemy because reasons" is an immersion-breaking farce.
This level is singlehandedly responsible for making me quit the DLC after nearly 100%ing the rest of the game.
Cyberpunk thrives on giving the player choice. Most quests can be approached in several different ways and they often have multiple resolution paths. And becoming a respected badass is one of V's primary motivations.
But here, the game throws all of that out the window in favor of severe tonal whiplash. This sequence is a puzzle with a single solution that you are forced to execute at a snails pace in a situation fabricated to make you feel helpless.
It's a clunky, frustrating experience that's a stain on what I would otherwise describe as one of the best games I've ever played. I honestly would have a better opinion of Cyberpunk if I had simply skipped the DLC altogether.
Side note: this survival-horror crap didn't work in Metroid Dread, either. In any game with an empowered protagonist, "you can't kill this enemy because reasons" is an immersion-breaking farce.