paultimate14

joined 1 year ago
[–] paultimate14@lemmy.world 4 points 3 days ago (1 children)
  1. I don't know the details of how hands-on or hands-off Microsoft has been or should have been with studios, but even at the time of the AB acquisition the reputation for results was bad. I found an article from 2018 looking at the studios Microsoft had purchased up until then. Mohjang is really the only success story- Bungie never got back to where they were with HALO and got spun off, Rare has never reached their N64 peak again, and several other studios just closed.

  2. Things have not been close to "okay" since these acquisitions. Microsoft laid off almost 2,000 people from Activision-Blizzard in January 2024. Then in May they closed 3 Zenimax-owned studios- Tango, Arkane Austin, and Alpha Dog. They then announced another 650 layoffs in September, with more expected in 2025. Microsoft is throwing money at buying up IP and then firing the employees and closing down.

  3. What don't you like about Sony releasing their games on PC? Almost all of Microsoft's games have been (at least most of the ones worth playing) throughout the history of Xbox. I think timed exclusivity is reasonable and I can be patient. Some of the ports had better or worse launch experiences but it's been a while since I can remember a bad one. If anything I wish Nintendo would get with the program and release games on PC too, though that probably will never happen.

The PS5 is leading the Xbox, but neither are anywhere close to the Switch. Microsoft absolutely dwarfs Sony as a parent company- Sony never would have stood any chance at buying Zenimax, let alone AB. I do agree that this isn't necessary to remain competitive and would be and for the industry, but this isn't anywhere close to the scale of those deals. I will note that the Activision-Blizzard merger is still pretty recent, and Phil Spencer has mentioned wanting to continue acquisitions (like King, the maker of Candy Crush), so this could also be Sony trying to respond to that.

The estimated I see have all of Kadokawa values at ~$2.7 billion. My uneducated guess is that FromSoft is probably a couple hundred million of that, just knowing how many other assets Kadokawa owns (and remember- Sony has non-gaming-related interest in Kadokawa too). Activision-Blizzard was sold for ~$69 billion.

Also it's worth pointing out that Sony are already partial owners of FromSoft. And Sony, while not perfect, had a much better record of managing their acquired studios than Microsoft. Look at Naughty Dog and Insomniac for examples. I'd have to go back and do research to confirm, but I think the only studios Sony has closed have been ones they started. London studios (which was mostly focused on toe-in titles for hardware gimmicks like the Move and Wonderbook) and Japan Studios, which for years was more of a support studio and an incubator for talent they would move to other studios later- like Team Icon and Team Asobi.

I don't mean to come across as a PlayStation fanboy- Sony has made a ton of mistakes of their own over the years. But most of their mistakes have just been side projects like VR, Move, the EyeToy. You can argue whether the PSP and Vita were successful or not. On comparison, Xbox has consistently sold less and has still not been profitable in close in 25 years, while Nintendo has been wildly volatile with huge hits like the Wii and Switch and huge misses like the WiiU.

[–] paultimate14@lemmy.world 8 points 3 days ago (3 children)

I got into a lot of discussions with people who seemed to believe that Microsoft would "save" Activision-Blizzard. Clean up the culture, create a better work environment, shift the focus away from live-services and micro-transactions. People were expecting a lot of their older games to make their way to GamePass... Which is a whole other kind of predatory pricing.

Lo and behold- AB went ahead and laid off almost 2,000 redundant positions after the acquisition and don't seem to have changed their business structure much.

[–] paultimate14@lemmy.world 16 points 3 days ago (10 children)

It's so funny to me how vigorously the internet defended Microsoft, a much much larger company than Sony, buying Bethesda and Activision-Blizzard, each much larger companies than Kadokawa.

Consolidation is bad for everyone except owners and I hope this doesn't happen.

Silver linings: at the very least this would probably result in the Bloodborne re-release people have been begging for. If it were Microsoft purchasing them I would expect a ton of immediate layoffs and maybe studio closure after a few years. While Sony has closed a couple of studios (mostly their own home-grown ones that were re-structured into other things) they seem more focused on actually using their acquisitions than just gobbling the IP and eliminating competition.

[–] paultimate14@lemmy.world 35 points 1 week ago (32 children)

"I kept overdrafting my account even though I opted out"

Is this some SovCit shit where they think "opting out" of the terms of service for their bank account is an option?

[–] paultimate14@lemmy.world 0 points 3 weeks ago (6 children)

I mean... It's hard to really find solid numbers because Bethesda hasn't published them, but we know that Prey's opening week of sales was 60% less than Dishonored 2's was. All the estimates and discussion i can find on the Internet either concludes that the game lost money or, at best, broke about even.

It got great critical reviews. People who identify as "gamers" seemed to love it. But it gets compared to Bioshock a lot- Bioshock Infinite came out 4 years earlier and the market was saturated with similar games by the time Prey came out.

So I don't think it's unreasonable for management to want to move in a different direction. That direction ended up being a terrible one with Redfall, but i can't automatically assume that the studio would have been any better off making another game like Prey.

You can find every example you could look for in history. Studios who changed direction successfully, like Insomniac going from FPS to 3D platformer. Gamefreak went from platformers like Pulseman to making JRPG's and ended up making the most successful media franchise in history, while all of their later attempts to do anything else have failed miserably.

And it's not as if it would have made sense to have Arkane make Weird West. You can't just slash a AAA studio down to an indie overnight.

[–] paultimate14@lemmy.world -5 points 3 weeks ago (6 children)

I still don't understand why people have so much hate for Bethesda for... Paying independent creators to make better mods for their games and charging for those mods.

I can understand criticizing the execution: the quality and price of each mod, the grey legal area where these weren't included in Season Passes that were supposed to include all DLC, etc. And I certainly wouldn't call the results a success.

But nothing about it ever seemed particularly greedy or "unfair" to me. It solved a lot of problems that the modding community has. It protected the creators from having. Their content stolen and re-used or re-distributed. Mods (especially for-profit) were always kind of a grey area legally because... It's Bethesda's platform and IP. Bethesda may not be as great with modders as other companies, but they're a lot better than the worst offenders like Nintendo. The Creation Club has better quality control. And it's better for the end users- easier to install, usable on consoles, no need to go to sketchy 3rd party websites or mess with the installation. I know people complain on the Internet anytime Bethesda updates one of their games because it breaks their mods- I could be wrong but I've never heard of that happening with CC mods.

Seems to me like most of the hate for CC comes from people just wanting more content without paying for it.

[–] paultimate14@lemmy.world 6 points 3 weeks ago

Scarlet and Violet may only run at 10FPS and there are plenty of other flaws, but it's still a ton of fun. And those are sequels, not remakes. The gameplay is a dramatic shift from everything the mainline series has done before.

Legends Arceus has performance issues too, but was was critically acclaimed.

As for the remakes, they're generally pretty good upgrades. Gen 1 has really aged poorly, but FRLG are fantastic. I never liked Diamond or Pearl, but BDSP were really solid and fixed almost everything they could without making fundamental changes to the game. I'm really hoping they re-make Gen 5 because those are my favorite and they are stuck on the DS- my adult hands can't handle holding something that small for hours on end.

[–] paultimate14@lemmy.world 87 points 3 weeks ago (10 children)

Or... Maybe for most of human history we re-told the same stories over and over again for thousands of years until the relatively recent concept of "intellectual property" has forbidden us individuals from doing what comes naturally, forming this sort of weird resentment for when corporations do it?

[–] paultimate14@lemmy.world 11 points 1 month ago (3 children)

I would have absolutely zero interest in an Unreal Elder Scrolls or Fallout game.

There's already hundreds, maybe thousands of indie games trying to be that very thing available on steam today and they all suck.

[–] paultimate14@lemmy.world 1 points 1 month ago

Lol that's absolutely not an excuse, or else we would see dozens of games with this happen every year. Somehow almost every game to every feature tastefully censored nude scenes managed to do so without modeling genitalia, but Beyond: Two Souls is an exception.

In a world where modeling costs money, studios are looking to spend less time modeling than they need to. Not more.

[–] paultimate14@lemmy.world 6 points 1 month ago (2 children)

I remembered something else just after I posted this- i'm surprised it didn't come up in my first searches.

The other controversy was in Beyond: Two Souls. It was one of the first modern games to use motion capture for voice actors to get more realism. After release, people found that the devs had made a fully nude model of one of the characters. They never scanned the actor (Elliott Page) nude, but modeled what was missing. It doesn't appear in normal gameplay, but was accessible in debug mode.

Creepy as fuck.

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