this post was submitted on 30 Oct 2024
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[–] synapse1278@lemmy.world 47 points 1 month ago (10 children)

Who cares about photorealism ? Artistic direction just has to be consistent to contribute to the world building. Other than that, I think many will agree with me that most important are: good writing (characters and story arcs), good gameplay, creative concepts.

[–] novibe@lemmy.ml 10 points 1 month ago (8 children)

I think he means as a style, they aim for a “realistic” style. Not that they will sacrifice anything for “graphical fidelity” or smth

[–] synapse1278@lemmy.world 2 points 1 month ago (3 children)

Well, realistic graphics are costly and time consuming. If development time and budget is spent of photorealism, it's not being spent on game mechanics or additional stories.

[–] novibe@lemmy.ml 3 points 1 month ago* (last edited 1 month ago)

Not photorealistic, realistic. So normal proportions, faces, textures etc.

Like I’d argue Golden Eye is a game with a realistic art style. It is as realistic as the technology allowed at the time. But it clearly tries to emulate the real world, and not a fantastical cartoony world or a woodcarved illustration, or anime etc etc.

The comment from the ME guy is probably in response to Dragon Age Veilguard being much more cartoony than Inquisition. Characters have huge heads, textures are flat and stylised etc.

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