Reddeet

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founded 2 years ago
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Reliance on artificial-intelligence tools degrades the abilities of physicians and software engineers, studies show.

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... was not on my bingo card. Remember "Hour of Code"? That was Code.org.

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Is there an alternative to unifi that is Podman or Docker compatible/available and better than the old site manager?

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Sure, I know a lot of projects have been on GH since before MS bought it, but they've owned it for quite a while now, so we really should be seeing better migration out by now, no?

Codeberg is nonprofit which seems more in the spirit of the Linux ecosystem overall. GH is for-profit...

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submitted 2 hours ago* (last edited 46 minutes ago) by z3rOR0ne@lemmy.ml to c/linux@lemmy.ml
 
 

Fair Warning: Long Linux nerd rambling ahead.

I actually was responding to another post where someone revealed to another that Linux is not free of corporate influence. I started to write out this spiraling drawl and realized it had nothing to do with the OP, but thought maybe someone else might find it interesting here.

Feel free to correct me should I have some details wrong, I wrote this off the cuff.


The history of Linux is inreresting, but just remember, Linux "won" in some senses just like how Windows, Apple, Intel, etc. "won" their respective domains. Microsoft "won" corporate desktop and office tooling ecosystems. Apple "won" the consumer computing and personal devices (tablet/phone) ecosystems. Linux "won" the servers ecosystem. And the history of how that happened is just as interesting as the fabled stories as to how Microsoft or Apple came to prominence today.

The only reason new Linux users are sometimes caught off guard by the fact that Linux is highly influenced by corporate entities is because they haven't looked into the tumultuous and messy, but very interesting, history of UNIX, Linux, GNU, BSD, and others.

What follows is not entirely related, but take this example of how Linux ended up, perhaps by sheer luck, to have ended up as one of the dominant surviving UNIX-like OSes today:

Take the 1992 lawsuit by UNIX System Laboratories vs BSD. One might say, okay, but what does this have to do with Linux? Well Linus Torvalds created Linux in 1991. BSD had been around since 1978, and had been gaining considerable popularity during the 1980s. BSD has its own messy history, but the short of the long of it is that Bell Labs allowed UNIX to be utilized, researched, and modified by Universities, which resulted in an explosion of UNIX derivative OSes (distributions), including one Berkeley School Distribution, or BSD. During this time period, the attempts to standardize UNIX by vendors resulted in what came to be known as The UNIX wars. It was in the culmination of these "wars" that aforementioned lawsuit occurred, during which BSD development was ground to a halt (eventually forks of BSD like the ones you see today are the sole inheritors of the BSD family of OSes). This was during the same time the Linux Kernel and the GNU OS would come onto the scene and essentially eat BSD's cake.

In essence, were it not for the timing of this lawsuit (which you can view as unfortunate or serendipitous depending on your views of BSD vs Linux), we might all be talking about BSD the way we talk about Linux today. Maybe, even then that's highly speculative.

EDIT: Removed repetitive wording.

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Is it your local server, which streams music for your PC and phone? Is it something else?

What about streaming music from your server to your work laptop?

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This is a very important update. Version 0.0.6 now has everything a proper game should have. Yes, some modules are still in "stub" mode, but they already exist — and that matters.

Changelog:

  • Main menu.
  • Basic sound system (mostly used in the menu for now).
  • Complete refactoring of the graphical subsystem (with shaders!). Many glitches are gone and performance has improved tremendously.
  • Initial experiments with a save mechanism are done. No game state saving yet, but the Options menu already uses this mechanism.
  • Fonts look great on Linux. Windows version... has fonts. Better than nothing.
  • Basic experiments with music. The code is already in place, but the music isn't yet.

Next version will focus on AI—GUI interaction.

Downloads are here: https://rewinwar.itch.io/rewinwar

The game is written with Godot if anyone is curious.

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Modern vehicles have evolved from mechanical machines into complex networks of processors, sensors, and code.

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ONYX is a self-hosted, anonymous E2EE messenger. Flutter client, separate server component, no phone number or email required for an account. Solo project, beta is rough in places but moving forward.

v1.7-beta out. The thing I actually want to talk about is WardLink.

Even on a self-hosted setup, keeping your favorited chats in sync between your phone and your desktop usually still routes through the server, or you do it by hand. WardLink does it directly between your own devices over LAN instead. Pair two (or more) devices once via QR, and from then on, when they're on the same network, favorited chats sync passively (if you turn it on yourself, of course :D). No central point holding the sync state, no cloud account needed for it. Traffic is sealed with per-device keys.

I'll be upfront about the limits: It only runs while both devices share a network. This is for the "I have a phone and a laptop in the same house and want them in sync without my server being in the loop" case specifically.

Rest of the changelog:

  • chat gallery view
  • search across settings, plus chat search by name/keyword
  • on-demand and scheduled backups
  • adjustable scroll-to-bottom button
  • markdown support in the changelog tab itself
  • redesigned player, dialogs, and settings (also restructured)
  • new storage engine under the hood
  • folders stay unlocked for the session on desktop instead of re-locking constantly
  • removed the message entrance animation: it was slowing chat opening down more than it helped
  • fixed backend bugs affecting message sending, a settings UI arrow glitch, and the biometrics toggle showing up when biometrics aren't available or are disabled on the device

If you're upgrading from an earlier version: this release switches local storage to a new engine, and it migrates your data automatically on first launch. In my own testing it's roughly 80% faster after the migration is done.

Repo and full release notes: https://github.com/wardcore-dev/onyx/releases/tag/v1.7-beta

One-person project, and I lean on AI tooling for parts of the code. Architecture, crypto decisions, and review are mine. Still beta, so expect rough edges. An issue on the repo helps a lot right now if you hit something broken.

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So I saw they released Final Fantasy Resonance. And it seems like an amalgam game. Like a best of episode. And that’s not what I mean. For me growing up FF7 was my introduction to the series. I had a Super Nintendo but I just missed FF6 somehow. I think it would be awesome if Square Enix’s next mainline title was a throwback (visually) and sported modern retro pixel graphics. All new characters and a new storyline though. They won’t do that but I think it would be awesome.

I also really enjoyed Xenogears, one of my top three games of all time for sure. There is a game on steam called Chained Echos that hit some of those same notes.

https://store.steampowered.com/app/1229240/Chained_Echoes/

This is the kind of thing I’m talking about.

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I'm trying to move a lot of my social media habits to the Fediverse in light of digital ID/mass surveillance bills being pushed in Canada, and I remember hearing about Pinetta, a federated Pinterest alternative awhile back. Does anyone know what's happened to it? It doesn't look to have had any updates in a few years. I'm wondering if it's been abandoned?

Does anyone know of any other federated Pinterest alternatives? Pinterest has been how a lot of small businesses survive over the years. It'd be wonderful if there was a federated alternative to it.

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Hey, I just wanted to thank you for your overwhelming support here for my last post: I'm a dev who has been working on my game for 2 years and my game title got stolen on Steam and they plan to release before I do. What should I do?

Quick summary of the situation: I've been working on my game called The Milgram Experiment for a while now and last week I found out a game with the exact same title was recently added to Steam. I wasn't sure what to do and never considered such a scenario because I always thought that Valve would just prevent you from using a name of a game that already exists. I got a lot of comments with people recommending me to contact Steam, to trademark the name worldwide or to even to try and contact the other dev.

Resolution: The other game has now officially changed its name to The Obedience Experiment.

How: The other dev actually saw my posts across social media and reached out to me and explained that it was a coincidence and he is very open to changing the name (since my game had the title for 2 years). Our talk was genuine and I felt there was no malice on his part. So it's all good now!

Feel free to wishlist both games if you like what you see:

The Milgram Experiment on Steam: https://store.steampowered.com/app/2719670/The_Milgram_Experiment

The Obedience Experiment on Steam: https://store.steampowered.com/app/4777470/The_Obedience_Experiment/

Thanks for helping out a little indie dev and please tell me what do you think of both games? Which title is more catchy? Any feedback is more than welcome :)

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