Reddeet

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founded 2 years ago
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I only read about people using continuwuity and tuwunel, but apparently none are using conduit. When searching, I only find "hate" against conduit, but no actual reason why people prefer the fork, except some ominous comments stating that it is practically unmaintained (which is not true). I found that conduit has the majority of features implemented, except minor things like threads (which is still WIP, to be fair) and presence. Also, it is rock solid, only using minimal resources. It may be slow in development, taking a bit longer to implement a new feature, but not too much longer. Or am I missing something the others have to offer?

If you are running a conduit fork, what is your reason for leaving conduit, and if you are running conduit, why didn't you switch?

If it is not obvious: I mean compared to conduit and its forks, not synapse, ....

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Apparently, the rating body is only able to accommodate game publishers’ confidentiality requests while submitted games are undergoing review. The moment a decision is reached (whether it be an approved rating or rejection), the GRAC is legally obligated, without exception, to make it public through its official website and the digital government gazette.

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Recently I spent part of the weekend to build a small companion for Traefik. Beacon automatically scrapes the Host() part of Traefik rules and announces them via mDNS in the local network.

The idea is to use this in our greenhouse, hence the greenery in the name. Shooting for a small solar powered RPi Setup, and this gives me easy acces via local Wi-Fi e.g. for debugging or sensors/bridges.

I hope to spend some time around the ideas of air gapped/remote self hosting.

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cross-posted from: https://feddit.uk/post/50517085

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was VERY reluctant to buy marvel vs Capcom 3 when it was on sale because of the slop machines that are aaaaaaa devs.

said screw it and pulled the pin. Sat on it for about a week and finally booted it up last night.. I absolutely forgot that these AAAA devs used to make games, not stores with games attached.

very refreshing to be bought back to the ¢25 arcade machine games again with no stupid stores, cosmetics, characters locked behind a wallet.

Now if I can just find a street fighter game that is in the same vein that doesn't have stores with stores and nonstop ads for junk.

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Made Super Scrap Bros - A platform fighter like super smash bros melee which was the original source of the idea.

Have a go, enjoy.

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Une crise sans précédent liée à la conjoncture et au recul de la lecture met en valeur la fragilité du modèle de commerce des librairies, qui en appellent aux pouvoirs publics. En jeu : leur avenir et la diversité de la création littéraire.

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Today’s game is Mario Kart Wii. Specifically Retro Rewind. After having my hard drive wiped on accident, I had a ton of my friends asking me to reinstall this. The download takes a while for me for some reason (downloads on GitHub take a while for me). Once it finished though I gave it a test to make sure everything works.

It’s nice to have an option that’s not bound to a Nintendo Console, though I don’t think I care for some of the interpretations of the retro courses. Like Wario Stadium got done dirty here I feel like. Legitimately I feel like the original was perfect. Something about every reimagining just feels off.

Same with Toad’s Turnpike. The Cars I think are going the wrong way and it feels more rural than what the original felt to me. And don’t even get me started on my opinion about MK8’s version. I am not a fan of the wall panels and the more open design.

That’s all Subjective opinions though. You know what I did like? N64 Rainbow road. I would have preferred 3 laps but 2 is a fine compromise. As long as it’s not the segmented race MK8 has. Graphically I felt it was decently faithful too.

Anyways. This was mainly for me to test it out to make sure everything works before playing with friends. Once i was sure it does I was content to let it be. I did a few Grand Prixs as well but I didn’t get any screenshots of those.

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Today's interview is a first. As you (might) very well know by now, I've interviewed a ton of developers from various gaming projects. All kinds, from open-source to paid, from desktop Linux to a huge variety of programs and apps for retro handhelds running on Android (or Linux themselves!), even a small games studio and a pirate who runs their own Switch eShop.

What I'm clumsily trying to covey is that I have interviewed a lot of people over the last few years, but no one who has the same focus as today's article.

You might have seen some of e1000's work before, if you follow handheld gaming. He's notorious for pushing the envelope on what your hardware is physically capable of doing, Steam Deck and ROG Ally running up to 64GB of RAM:

"The community is never satisfied and we eventually got 64GB to work [on the ROG Ally], I figured out the right BIOS edits for this one."

Anyway, this is all just rambling on. Read on if you want to see how someone with no formal training has become 'the' go-to guy for hardware hacking any handheld, from the humble Miyoo all the way to GPD's devices. I'm super proud of this one, because I was approached to get this organized, e1000 is notoriously shy of attention, but being obsessed with my own soldering efforts, we clicked very quickly and he was super happy to share his tales. Link as ever is here:

https://gardinerbryant.com/the-quiet-modder-behind-hardware-hacks-2/

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cross-posted from: https://piefed.world/c/tech/p/1185607/how-pokemon-go-players-unknowingly-trained-military-drones-i-was-just-playing-a-game

Players of the game Pokémon Go scanned their environment for years for extra points. With the help of these billions of scans, an extremely precise navigation system has now been developed for military drones and robots, among others.

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https://gitlab.com/christosangel/hanoi

Hanoi is a simple terminal version of the known classical game Tower of Hanoi, written in Bash.

During the game, the user can move left and right, pick disks and drop them in other stacks.

The aim is to move all the disks from the ORIGIN pile to the DESTINATION pile, in as little moves as possible

hanoi.png

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Anyone knows good mac games software sources? Googling so far hasn't lead me to anywhere good enough.

I am in search of Rocksmith 2014 that had been released for PC/Mac in 2014 and maintained for Mac until 2024 (but it seems still working in M chips).

I understand that whatever I am seeking for might as well not exist anymore or has ever existed. But, just for a back up, I'd like to know of places where cracked Mac software and games can be obtained.

Thank you in advance!

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(Wafrn is a microblogging site with fediverse and bluesky support: https://join.wafrn.net/ )

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