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founded 2 years ago
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Today’s game is Stardew Valley. I’ve started growing hops in the greenhouse. No one else was using it at the time so I used it all. But now one of my friends wants access to it so I took my sprinklers with me and let him have half of it. He wants the hops and the alternative is destroy them, so he can keep them.

Ive been sleeping in the same room as my hops too though. I’d like too say its too help them grow better or something, but it’s mainly because one of my other friends likes to crawl into bed with me in game, and he hasn’t caught on that there’s a bed in the greenhouse which is why I haven’t been in my house. I’m not even sure he knows there is a house.

I also got to experience Haley’s 14 Heart event. I haven’t seen any of these since they were added. I can’t speak for anyone else’s but I like Haley’s. It really shows the growth she goes through as you get to know her better. She goes from basic asshole to a good person who raises money to get the kids better books. I still think that should probably fall to Lewis (as should getting them a teacher with a teaching degree), but I also think it’s really touching.

I also started gathering supplies to go to Ginger Island. I had the iridium already along with the Batteries, so it’s just the Hardwood I need. So far I have 50/200 so it shouldn’t be too much. I get around 12 a day in the woods, so it should only be 12 days in game. Hopefully next time we play we can gather it to head there because I really want to see it.

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Je me suis dit que ça pouvait intéresser quelqu'un ;p
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Dans cette vidéo, je partage mes recommandations pour utiliser Meshtastic dans les départements des Alpes-Maritimes et du Var, en tenant compte du terrain et des particularités locales. Je présente également trois nouveaux nœuds récemment disponibles : le Heltec T114, le Heltec Mesh-Pocket et le Elecrow ThinkNode M1. Si vous êtes dans la région et intéressé par le projet, n’hésitez pas à nous rejoindre sur le groupe WhatsApp dédié à la communauté locale.
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Quite often, an indie game throws together some common gameplay, like roguelike shooter patterns, with little to explain it. eg, "You're here to explore for treasure!" Other times, even AAA games go this route, assuming most players won't care about the base story premise.

But there seems to be a significant contrast to well-developed worlds; like seeing the progressive cruelty of the Nazis in Wolfenstein before you start stabbing them, or seeing the Gommage in Expedition 33 before heading out to fight nevrons. Even more eldritch action-oriented games like DOOM benefited from establishing a "mood" of the Slayer being angry at demons and anyone who ignored warnings of them using just a few quick cutscenes.

This can be a bit of divergence from a game being "story-focused" or building up detailed lore. Some such games are often bad at motivation because the "story" is so confusing to players, most would just admit "I'm just going wherever bosses are to advance the story." Some very dialogue-heavy games don't necessarily captivate players on this level, since motivation can often be very simple. It goes back to the age-old strategy of arcade Donkey Kong; having 10 seconds at the beginning of the game where DK captures a princess who calls for help. The early version of the game likely didn't even have that, and the designer felt motivation was missing. (That decision spawned its own issue, the Damsel in Distress trope, but that's another topic)

As more conceptual ideas, and especially more perpetual live-service games, become more popular, I see this element of gaming going missing at all ranks of game development - which is a shame, because I think when written creatively, there are ways to set up player motivation through relatively few voice lines and short cutscenes; something going beyond "You are an amnesiac! This voice is telling you where to go. Don't die to The Corporation!!"

To drive discussion: What are some games you bounced off of, that you think may have been because they were missing motivation? What games found you putting up with a mediocre gameplay experience because you were invested in the given story turnout?

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A friend and I wanted to use a Wiimote as a PC remote for movie night. We have tried various existing software, but all had some issues: some were old Xorg-only programs, some didn't have proper IR tracking, and all were abandoned by the developer. But most of all, no software (even modern remappers like InputPlumber) had any support for key combos. So, we set out to write our own.

Some of our requirements were:

  • Key combos (the wiimote has only few buttons)
  • Proper IR tracking
  • The ability to enable or disable the IR with a key combo
  • Having no observable latency

We first developed "esperto" a powerful system for describing and detecting key combos, which we implemented in this library. It is generic so it can be used on pretty much anything that needs combo detection. At first, we intended to plug that into InputPlumber, but then decided it would be easier to do everything ourselves.

So, we ported this IR tracking algorithm from Hector Martin to rust, and put it together with our esperto library, and this is the result. It is extremely fast (mostly dominated by the actual latency of evdev's and uinput's UAPI), and it meets all of our requirements. And we already have ideas for future improvements, for example how to add support for wiimote extensions.

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submitted 15 hours ago* (last edited 15 hours ago) by inari@piefed.zip to c/technology@lemmy.world
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Hey fellow self-horders!

I built mailcheck — a free, open-source tool that checks all 6 email authentication protocols (SPF, DKIM, DMARC, MTA-STS, TLS-RPT, BIMI) for any domain and gives you a 0–100 deliverability score.

Try it: https://korpo.pro/ — type any domain and get instant results.

Self-host it: It's MIT licensed with a FastAPI backend. pip install mailcheck or clone from our Forgejo repo.

CLI: mailcheck example.com — great for CI/CD integration (exit code 2 on critical issues).

API: curl https://korpo.pro/api/v1/check/example.com — no auth needed, 100 req/hr.

Batch mode: mailcheck --file domains.txt

I found that many well-known domains have misconfigurations — even big crypto projects. The tool helped me fix my own domain's email auth setup.

Would love feedback from email/infra folks!

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I'm looking to build a low-end ollama LLM server to improve home assistant voice control, Immich image recognition and a few other services. With the current cost of hardware components like memory, I'm looking to build something small, but somewhat expandable.

I have an old micro-atx form factor computer that I'm thinking will be a good option to upgrade. I'd love recommendations on motherboards, processors, and video card combos that would likely be compatible and sufficient to run a decent server while keeping costs lower, basically, the best bang for the buck. I have a couple of M.2 SSDs I can re-purpose. Would prefer the motherboard has 2.5Gbit Ethernet, but otherwise I'm open.

Also recommendations on sites to purchase good quality memory at reasonable prices that ship to the US. I'd be willing to look at lightly used components, too.

Any advice on any of these topics would be greatly appreciated. The advice I've found has all been out of date especially with crypto fading so video cards are not as expensive, but LLM data centers eating up and reserving memory before it's even manufactured.

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You do not know the lengths they will go to

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The recent surge in fuel prices due to the war in Iran has spurred demand for electric vehicles around the world, and Chinese car makers are making the most of the opportunity.

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