this post was submitted on 03 Nov 2024
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Dragon Age: The Veilguard arrived with pretty solid critic scores, racking up an 84 on Metacritic, translating into what appear to be pretty solid sales, at the very least, putting up the highest playercount EA or BioWare has seen on Steam, with seemingly good console performance as well.

But after the critic reviews come in, user scores go live, and it was exceptionally easy to predict how they were going to split between players who had played the game, and ones that likely hadn’t. See if you can spot the difference.

  • Steam – 77% “Mostly Positive” scores
  • PlayStation – 4.45/5 stars
  • Xbox – 4/5 stars
  • Metacritic – 3.4/10

You can guess which three platforms there require you to own the game to rate it, and which one does not.

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[–] fckreddit@lemmy.ml 3 points 2 weeks ago (10 children)

I am liking the game so far. I am only couple of hours in, though. But the most common complaint that dialogue is cringe is patently false, imo. I love action games and I am enjoying the combat.

[–] scrubbles@poptalk.scrubbles.tech 8 points 2 weeks ago (3 children)

Dialog gets better when you get to know the characters, but yeah everyone is... very happy. Or at least optimistic and such. I read something a while back, apparently they did take some learnings from ME:Andromeda. Andromeda felt way too young and spunky, and felt like it was inappropriate for such a serious game. They said they had applied that from Inquisition after they applied young and spunky to it and thought it would work everyone (see: Sera). So going forward Dragon Age is optimistic and happy, Mass Effect is darker and more serious (apparently)

[–] Stamau123@lemmy.world 5 points 2 weeks ago (1 children)

I've had mixed emotions about her. On one playthrough she's a ton of fun, and brings some lighthearted fun to the group, and pairing her with Bull can be a ton of fun. On another I found I was taking the Inquisition much more seriously, and came down very hard with her and we were at odds the whole game. I like that I can have very different relationships with the characters based on how I play

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