this post was submitted on 04 Nov 2024
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I feel like I have a outside the norm third-take opinion on this topic, tbh.
I think including the hot social topic of the day often time is pandering.
But I also don't think pandering is a problem. The muscles on the main character is also pandering. When McDonald's does market research and then releases a new product, that is pandering.
Games are a sales industry; they are going to pander to potential buyers, period.
So yes, a potentially trans-centric storyline in a game is unnecessary. But so is including a longsword, or a tavern, or a comic relief character. Unnecessary doesn't mean bad; all of those things are likely only adding to the depth and value of the game.
So all this to say that when crazy right-wingers talk about SJWs and pandering and all that nonsense don't waste your time trying to fight them on the irrelevant bits - go ahead and acknowledge the pandering aspect and fight the real fight by telling them it's not negative pandering and minorities deserve to be pandered to and represented just as much as anyone else. They just don't recognize the market targeting the white male demographic as pandering because it is the sphere of normal under which they operate.
I guess I should add that I'm not speaking to this game specifically since I've never played it. I really enjoyed Dragon Age: Origins but frankly felt like I got everything I needed of the world from it and haven't been interested in any of the sequels. So I won't be playing DA: The Veilguard, but that reason has absolutely fuck all to do with the inclusion of any social politics.
If you read the article you'll see that the author takes issue not with the inclusion itself, but the hamfisted way in which it is included. Pandering can be fine, but when it's just checking boxes in a cringy, lazy way it's not, and worse it becomes fodder for the gamergate type to rage about.
I understand that, but my point is that there is no shortage of shoehorned comic relief characters, or awkwardly placed fanservice, etc. Critique the actual fault at play, bad writing, rather than letting the gamergate right-wing nutsos have the benefit of having the conversation on their terms. Make the headline "DA:tV falls short in the writing department, here are some examples" and include the flimsy way the character is written as the valid critique. Games are going to pander to us, that is what I was saying; when we place special emphasis on this particular type of pandering all we're doing is letting the right define the conversations we're having.
That seems to be what is being done here. Everything that I have seen on this has done what you asked, said what they where critiquing then giving a clip from the game as an example. If people can not be critical of media for any reason, we have an issue.
You're right; I have been unclear. Allow me to try to clarify.
My issue is specifically with the headline here using the word "political." This implies, whether by design or accident, that this inclusion in the game is BioWare specifically making a political stance to push some sort of politically-motivated agenda.
This is, 100%, not the case.
BioWare is a subsidiary of EA; the only agenda they care about is making money. This is not making some kind of political statement; this is pandering to ensure free media coverage and to attempt to appeal to what they see as a currently valuable demographic. Fucking blast them to hell for that, blast them to hell for their poor writing—whatever. But calling this political is doing exactly what I stated before: allowing the conversation to happen on the terms of gamergate/right-wingers who insist that anything in the entire fucking world that doesn't specifically cater to their own individual interests is somehow inherently "political."
edit: typos