this post was submitted on 02 Nov 2024
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Games

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[–] Heavybell@lemmy.world 48 points 2 weeks ago (5 children)

Client-side anti-cheat is effectively pointless in the long run. The software is running on a machine the devs do not control, and ultimately that means it cannot be trusted. They should be working harder on server-side detection, but that requires work not just buying a product and dusting your hands off…

[–] Blaster_M@lemmy.world 4 points 2 weeks ago

Server authoritative multiplayer system (server only takes player inputs and spits out results, making editing data impossible), with a lag prediction system clientside, works wonders. Aimbotting will always exist, but detection should be server side.

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