this post was submitted on 09 Nov 2024
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Thats fair enough if it's not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don't have to farm crops if you don't like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.
But the core gameplay loop is you doing the stuff, rather than managing others. It's not micromanagement as you're not managing anyone, you are doing.
I actually didn't think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you're not feeling that after a couple of sessions then it's probably not for you and that's fine.
You always seem to have to micromanage your time and energy though in Stardew Valley which makes it incredibly stressful for me, no matter how much or how little I do.
That's the thing: You don't have to micromanage either, really. The only actual timer in the daily one. Other than making it to your bed in time, you're not on any other kind of time crunch on a macro scale. You don't need to make the most of every day. Waste those fuckers. Wake up, water your crops, go back to bed.
The only event that doesn't repeat, afaik, is Grandpa's ghost judging you at the end of year 3, and honestly you might be able to repeat that too somehow. Otherwise, pretty much every time triggered event will just happen again next year.
The way the game is structured seems to inspire a need to be extremely efficient with their time in people. Never wasting time or energy.
I feel like I took the direct opposite route and promptly didn't care even slightly. I regularly just water crops and skip days cuz I wanna sell them or get started making wine out of them or whatever else.
You can bribe the ghost with a diamond (placed on the shrine, if memory serves me well) and have it come back to reappraise your accomplishments.