this post was submitted on 11 Nov 2024
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(By game size he means scope of the game and huge open world maps, not game install size)

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[–] hal_5700X@sh.itjust.works 27 points 1 week ago (5 children)

I don't get why open worlds have to be so big. 95% of the time, they have next to nothing in them.

[–] Maalus@lemmy.world 21 points 1 week ago (3 children)

To be able to say "our map is 100x100km!" The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.

[–] Big_Boss_77@lemmynsfw.com 1 points 1 week ago (1 children)

Maybe you can explain this to me... I've heard this countless times over the years, but I can't figure out how it's measured?

Is it based on if MC is taking average human strides? It seems like a ridiculous metric.

[–] Maalus@lemmy.world 1 points 1 week ago

Games / game engines use units which correspond to size IRL. It's needed to keep scale consistent. The characters are usually around 1.8m tall for instance

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