this post was submitted on 01 Jan 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Some more examples of why piracy is a service problem
There are steps to piracy which cost time and effort. For most of the media I consume that time and effort cost is significantly less than the time, effort, and capital I would need to invest in a paid service. However, the time, effort, and capital I spend to play videogames has been less than piracy would cost for me for decades. Being able to effortlessly get those games running on a mobile steamdeck is orders of magnitude cheaper than what it would have cost me to set everything up myself even if I'm not paying for software and my costly version wouldn't be nearly as smooth. This quote would be true enough even if a counter-example didn't exist, but Steam and GOG are pretty clear demonstrations of the kind of service the average person is satisfied with even if they still have some real issues.
Am I the only one who has a distrust of pirating video games? Watching a movie is one thing but a video game is actual code running on your computer downloaded from an untrusted source.