this post was submitted on 14 Nov 2024
83 points (96.6% liked)
Games
32622 readers
1043 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Am I the only one that doesn't really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I'll take 144Hz on a game over ray tracing any day.
I don't really either. Once it gets fast enough it'll be common, but we can do really good approximations right now.
The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don't think Source can handle that level of detail.
What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren't crazy.