this post was submitted on 10 Jan 2024
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[–] Daxtron2@startrek.website 8 points 10 months ago (7 children)

IMO there's very few instances where an isometric camera makes sense these days unless you're explicitly trying to capture the nostalgia of old isometric games.

[–] Deconceptualist@lemm.ee 3 points 10 months ago (6 children)

I do find it's a barrier for some fairly modern games I want to play like Divinity Original Sin 1+2 and Disco Elysium. I wish that wasn't the case...

[–] Coelacanth@feddit.nu 2 points 10 months ago (2 children)

Fair enough on Divinity: Original Sin, but it won't really be a factor in Disco Elysium due to how it plays (or reads, rather). If you're interested in DE just give it a shot and treat it as an interactive novel (which is what it is, really). The camera won't be a factor in that game, trust me.

[–] Deconceptualist@lemm.ee 1 points 10 months ago* (last edited 10 months ago) (1 children)

Ok, thanks. I've played maybe an hour of DE so far and maybe it was the controls moreso than the perspective that felt awkward. I might just need to tinker or get acclimated. Since it's all story I want to play it on my TV or Steam Deck, so gamepad input rather than M+KB.

[–] Coelacanth@feddit.nu 1 points 10 months ago

That's fair, yeah. I played it with M+KB but have heard many others complain about awkward controls on a gamepad, and can imagine it isn't ideal.

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