this post was submitted on 17 Nov 2024
179 points (99.4% liked)
Games
16785 readers
818 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Gabe is absolutely right on this. If it doesn't completely recenter the first person shooter genre, it's not really a half life game.
Valve really only releases things that shake the industry up. I've been playing through Alyx for the first time this weekend and oh my god is it good.
Valve buys up dev teams that are about to shake the industry up. Valve haven't actually been the ones to make something new in a long time. TFC, CS, Portal, DoD, L4D, Alien Swarm, Dota 2... were all made by outside dev teams that Valve absorbed and put their name on. The only things Valve have actually made, themselves, in the last 5 years are Alyx and CS2, neither of which brought anything new to the industry (although they are wonderfully-executed games) and are both sequels of existing franchises.
Personally, I'm not a fan of this practice, because I feel like Valve inadvertently stifles these studios after they bring them onboard. For instance, the team from DigiPen that Valve bought for their Portal tech? Imagine if they were still able to make games. Imagine if they were still able to stretch their creativity and create new tech and ideas. Instead, their intellectual properties are all tied up at Valve and they got to release two whole games in the last 20 years. Who knows what we could be missing out on from these guys if they were able to actually still make stuff.
I mean, that's the entire point they have at valve. They want to get the people with talent recognition and resources. That's why they did all that stuff with the tf2 asset store. Fuck it, the community is better than us than making maps. let's get them to make maps, sell a thing that puts money to the map maker's hands.
Oh, these kids are awesome, they would do wonders with more money and an audience. Fuck it, here you go. Oh BTW, old man murray was an awesome site, let's get the writers behind that a steady paycheque and have them write the story for these kids and their wacky princess portal wall thing.
What's that, they want to use our cornerstone IP universe? Eh, fuck it, why not.
We can't make shitloads of games, let's just make it so that when people want to sell games, we can host the games. Fuck it, we just cornered the PC gaming distrobution scene.
Microsoft might fuck people over with their OSes? Fuck it, let's extend and contribute to linux in a symbiotic way, then people don't have to rely on MS to game on PC.
etc, etc.
valve isn't about making games, it's about extending the pc gaming ecosystem and making it so that people with talent get money, and people who want to play games can play them, and to bridge the gap between the two.