this post was submitted on 18 Nov 2024
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Been playing this game for weeks. I completed it and then started a new game. The game's story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I'd spend the entire thing simply having characters dialogue at me. What's the point of the open world then? Car chases are scripted so that you don't even have to fire a single shot. The enemies will just eventually blow up. 70% of dialogue choices are just for roleplay and don't change a thing or make extremely minor changes. The combat and shootouts are mid.

Act 1 is a chore to get through on replay. There are so many touches they could have added to make it interactive. The Flathead robot mission... why not let us pilot the bot in first-person to do all the tasks, like a stealth minigame? I can think of a few games that let you do something similar. Instead, it is 20 or more steps that are essentially "look at this object and wait."

The best part of the game for me was the middle, where the plot becomes more elaborate, evocative and the relationships with Judy, Panam, Johnny etc develop. But even there the game was navigating me through a seedy open world in order to show me glorified cutscene after cutscene. Then shootouts that were really nothing special.

Witcher 3 was dialogue heavy, nuanced and compelling. It had tedium, but I never felt like the open world was superficial or that the tedium overshadowed the rest of the game. Side tasks like Gwent or contracts were fun and absorbing. The most boring expositional bit was using Witcher sense to explore, but even then at least you were interacting with your surroundings more, not just sitting there being talked at.

Did anyone else feel this way?

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[–] PunchingWood@lemmy.world 11 points 4 weeks ago* (last edited 4 weeks ago) (8 children)

I always felt like the game was originally never meant to be an open-world game, it's as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase. And many things in the game actually reinforce that idea.

I played the game at launch and the game was absolutely infested with stupid and annoying bugs, so eventually I just skipped all side stuff and just wrapped up the main story, I think that was about half-way through. Back then the open-world most definitely felt like an afterthought.

No events were happening in the world, there were entire parts of the city that were dead and empty. There were even areas blocked off by doors that were "locked" and implied there was something behind it, but some of those places I could just clip through and fall through the world because there was literally nothing behind the door.

There were few things that made it seem like an actual living world, NPCs were just wandering aimlessly, doing nothing. Just making a cool looking area and then dropping a load of copy/paste NPC clones in there doesn't make a good open-world. If you comitted a crime the police would just spawn behind you, wherever you were. While in contrast some of the story areas seemed more detailed and have more "scripted" things happening, which is part of why I think the game wasn't originally open-world.

Gameplay wise it was not that special either, gunplay was okay, melee felt quite unsatisfying, and outside of combat there was practically nothing to do other than just driving around. The choices you make at the beginning of the game don't ever felt like they mattered, like they make it appear it's a huge backstory thing that would play a role throughout the game. Nope, after the first 15 minutes it's never mentioned again. The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.

Also the skill tree barely mattered, there were even skills like being able to breathe underwater longer, even though there wasn't any underwater content, aside from one Judy mission I believe (which I didn't get because she wasn't accessible as a romance option to my character).

The only saving grace of this game was that parts of the story and characters were somewhat interesting, I liked the concept and style of the game. But it felt like a bad game when it came to actual gameplay. And some characters barely got any time to actually become interesting enough to care about.

I've been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.

[–] BMTea@lemmy.world 2 points 4 weeks ago (2 children)

I think the "breath underwater" perk in a game with literally no missions where you need to touch water except one - where you have a divesuit anyways - is the best example of how shallow the game is.

[–] fushuan@lemm.ee 2 points 4 weeks ago (1 children)

It's been years since that oerk isnt a thing, 2.0 overhauled most of the gameplay.

Maybe don't throw blanket statements about a game without even checking if they are applicable anymore?

[–] BMTea@lemmy.world 0 points 4 weeks ago

I played launch version which had it. I didn't unlock all perks this time around. There really isn't a major diff between launch and current when it comes to the things discussed in my post except for the insane number of bugs removed.

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