this post was submitted on 20 Nov 2024
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[โ€“] bjoern_tantau@swg-empire.de 77 points 15 hours ago (16 children)

If anything this reflects badly upon Microsoft's cloud business. Dynamically spinning up enough servers shouldn't be an issue nowadays.

[โ€“] halcyoncmdr@lemmy.world 7 points 14 hours ago

I'd say it's more on how the developers setup their system to utilize (or not utilize) those dynamic capabilities.

The game devs not taking advantage of that properly should be on them. Put the blame where it belongs.Don't let the devs off the hook just because you want to at least partially blame the MS cloud. Microsoft's systems CAN handle dynamic loads when setup properly, we see it all the time.

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