this post was submitted on 11 Jan 2024
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[–] zeusbottom@sh.itjust.works 82 points 10 months ago (14 children)

For most games, the real consequence of failure in a game is being forced to repeat what just happened. And getting caught in a Groundhog Day-esque situation that repeats once every few minutes suuuuucks.

It’s even worse when a failure causes your character to lose stuff. That’s even more time wasted, in that the time and effort taken to get the thing is gone.

Paint the rainbow on my proud carebear chest if you must. I just want a place to escape to for a little while, a place that doesn’t frustrate the shit out of me.

[–] RGB3x3@lemmy.world 21 points 10 months ago (11 children)

Exactly how I feel about the Souls games. How the fuck am I supposed to make any real progress when the only resource I have to do so is lost each time I die?

I have a full time job and a kid, I don't have time to grind out a boss for hours. Can't I just enjoy the world with an easy mode?

[–] TonyTonyChopper@mander.xyz 3 points 10 months ago (2 children)

You can't play Dark Souls without it being hard. There is no gameplay loop if you can just squash everyone in your path. I went out of my way to beat Souls 3 and Elden Ring without upgrading my character to make it more fun. If you want to just walk around then play something else.

[–] ZOSTED@sh.itjust.works 2 points 10 months ago

I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn't use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren't a fun little experiment anymore - they're a proven formula, and I believe it can survive tweaking.

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