this post was submitted on 28 Nov 2024
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The best time to fix your game is before you fucking release it
The second best time is right now.
They may have ignored the first half, but when they screwed up they tucked tail and got to work.
Nobody in their right mind would say they've been given a pass for NMS because they have been improving it, especially when you consider the straight up LIES Sean told during interviews. Whether it's because his expectations were too high for the engine and dev team, incompetence and inflated self-image, or he was trying to build hype for the game knowing they could never fulfill all their promises, it doesn't matter.
They improved what they made, but they still haven't delivered what they promised for months leading up to release.
It's a mixed bag. You take the bag with the good.
NMS is worth playing for the 0 dollars I spent on it, and I could see myself tossing upto $20 for it, but at no point was it worth a full price game IMO.
bag