this post was submitted on 03 Dec 2024
42 points (93.8% liked)
Games
32901 readers
1260 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Maybe you're right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?
The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.
Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.
Thx for your answer. Sounds logic and plausible and I didn't thought about the effort for the actual physics calculations.
It wasn't for me, but I've heard that some people like Noita, which is built around granular physics interactions.
Oxygen Not Included was more my speed, but that's more about complex, larger systems (like fluid dynamics and heat) than collision.