this post was submitted on 03 Dec 2024
42 points (93.8% liked)

Games

32901 readers
1260 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

All (action)games I know of don't have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I've done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

you are viewing a single comment's thread
view the rest of the comments
[–] lemba@discuss.tchncs.de 1 points 2 weeks ago (4 children)

Maybe you're right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?

[–] unexposedhazard@discuss.tchncs.de 9 points 2 weeks ago (2 children)

The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.

Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.

[–] lemba@discuss.tchncs.de 2 points 2 weeks ago (1 children)

Thx for your answer. Sounds logic and plausible and I didn't thought about the effort for the actual physics calculations.

[–] Ashtear@lemm.ee 1 points 2 weeks ago

It wasn't for me, but I've heard that some people like Noita, which is built around granular physics interactions.

Oxygen Not Included was more my speed, but that's more about complex, larger systems (like fluid dynamics and heat) than collision.

load more comments (1 replies)