this post was submitted on 12 Jan 2024
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What pisses me off about the whole Unity thing is that if Unity makes itself eat shit then it just further consolidates engines into fewer hands. Godot is great and all but it doesn't have everything Unreal has (I'm not throwing shade it'll get there dw) and I really really don't want Epic to have a bigger stranglehold on the games industry than it already does.
Unity had its niche and if the executives could stop fucking around it would be lovely to have as a competitor in the landscape.
Also to everyone saying "just don't use Unity": there are a lot of people who have put a lot of time and money and effort into learning Unity and it's not exactly as easy as you think to just switch to an entirely new workflow. You also have to consider how impractical it is to switch engines mid-development. There's a reason why Unreal 5 has been out for multiple years and we're only just seeing games developed with it now. Developers (especially ones with big budgets and all the caveats they come with) don't want to ship a game with the latest and greatest engine if there's kinks to be worked out. This is why you still see Unreal 4 in games released today.
It almost makes me think the higher ups got paid to kill Unity. All the C-suite got golden parachutes if they kill the project now.
Then I remember OGL and the fat lack of competition they had, and remember C-suite often don't know what they're actually in charge of. Malice vs stupidity and such.
The C suites have nothing to lose. Best case, they make more money, worst case they get replaced and hired as a C suite by some other company.