this post was submitted on 15 Dec 2024
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[–] hendrik@palaver.p3x.de 38 points 2 days ago (3 children)

Nice. We've had that idea in Luanti, but it didn't get accepted /merged.

[–] ShittyKopper@lemmy.blahaj.zone 34 points 2 days ago* (last edited 2 days ago) (1 children)

i don't blame them honestly. there's no real point to having activitypub federation in a game beyond silly experiments like this. (the low latency needs of a game would absolutely require a different protocol at the very least, even if federation made sense which i doubt)

[–] hendrik@palaver.p3x.de 8 points 2 days ago* (last edited 2 days ago) (1 children)

Agree. The idea of having a large, joined world is nice. Like having some portals or borders which lead to the next server... But it changes things and is difficult to implement and integrate into the world and gameplay mechanics. On the other hand Minetest/Luanti is great for tinkering. So it would fit there. It's just complicated. And we don't really "need" it. And the light version: just federating usernames or inventory doesn't do much for the gameplay.

[–] ShittyKopper@lemmy.blahaj.zone 11 points 2 days ago

Like having some portals or borders which lead to the next server

you don't need federation to do that though... the server could Just™ send a packet to the client to redirect it to another server. minecraft for example already has this functionality and nearly all "large" servers make use of it.

honestly all use cases people think of for federated (in the AP way) game servers just feel like an attempt to cram federation as a buzzword anywhere they can think of "because its the next best thing trust me", similar to many other bubbles (NFTs, AI)

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