this post was submitted on 10 Dec 2023
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[–] dangblingus@lemmy.dbzer0.com 6 points 11 months ago (7 children)

Is their game design dated? What other RPG has mechanics beyond "run up to NPC, talk to NPC, receive quest from NPC, perform quest for NPC, return to NPC and get reward"?

I 100% agree that the Creation Engine is hot garbage, but are any other RPGs with cleaner newer engines actually innovating RPG mechanics?

[–] Dukeofdummies@kbin.social 23 points 11 months ago (1 children)

I mean, that's a quest at it's core but a good game works it into a narrative and makes it blend. Ideally making all 6 steps anything but tedious. Ideally interesting and fun, but at all times avoiding tedious like the plague.

Best example I've seen is this: https://www.youtube.com/watch?v=K4ADco41g9s&ab_channel=Nathidraws

Two identical "perform quest for NPC"s, which is your step 4. Negotiate for a thing in a briefcase from somebody who probably will double cross you.

Which one is more tedious? Now combine a 4 minute run in a barren wasteland in your steps 1 and 6...

A few other things that Cyberpunk did, There are several ways to handle that mission, those several options can cause 3 major shifts in that faction. Which affect other missions later on, indeed any time you deal with the maelstrom gang.

Cyberpunk had a lot of flaws but, they're at least innovating. I've never been in a legit standoff like that in a game. It's always been in a static looping animation at 8 paces.

[–] PipedLinkBot@feddit.rocks 5 points 11 months ago

Here is an alternative Piped link(s):

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Piped is a privacy-respecting open-source alternative frontend to YouTube.

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