this post was submitted on 07 May 2025
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Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

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[โ€“] Maestro@fedia.io 11 points 1 week ago (11 children)

Don't make dying harder than it has to. I really hate the mechanic in Hollow Knight where you had to go back to the place you died and battle your shade. It's extremely punishing and unfun (for me). Compare that with Ori where, when you die, there is no extra penalty and the reload is almost instant, so you immediately get to go again. It keeps me in the flow.

For that same reason, bosses should only have a grand entrance, cut scene, etc once. When I die and go again I want to immediately fight him, I don't want to have to sit through the same scene 30 times just because I suck. Not even if it's just 5 seconds long. So, second time make sure the boss is spawned and waiting.

[โ€“] Haosima@lemm.ee 1 points 4 days ago

Thanks for your opinion! We wanted to do it like in Dark Souls, that you need to go to the place and pick up souls. Although, I want to think about mechanics like the one in the game Blasphemous, if I'm not mistaken. That you can return souls to yourself for some item without reaching the place. We need to think about it. And about bosses - of course. This pisses me off myself :D That's why the bosses will have an epic exit. But after - get ready to fight right away

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