this post was submitted on 12 Dec 2023
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[–] 7112@lemmy.world 16 points 11 months ago* (last edited 11 months ago) (7 children)

I agree that a person has a right to charge for their work. I just feel mods are a real legal quagmire. The best way around all of this is a Pateron style system where a creator is supported but not directly charging for mods.

The issue is that mods often use some part of the original creation so ownership is a tricky issue. However if the company is willing to pay creators then I guess that is OK, like this case.

[–] jmcs@discuss.tchncs.de 3 points 11 months ago (5 children)

Bethesda introducing an official way to sell mods solved the legal problem of using the game's assets.

[–] Windex007@lemmy.world 20 points 11 months ago (2 children)

The modding community is the reason Bethesda has been able to get away with selling the same game for over a decade.

There are a million ways to solve the "legal problem", such as "don't initiate legal action against moddders".

This wasn't a problem that needed a solution.

[–] DaCookeyMonsta@lemmy.world -3 points 11 months ago (1 children)

That's a different legal problem as there are situations where if you don't protect your trademark you can lose it. But I'm not a lawyer and don't know if that situation would apply to mods.

[–] Windex007@lemmy.world 4 points 11 months ago

Even in that case, it's easy enough to solve: grant permission explicitly under the condition that the assets remain in the context of the game (eg, don't export them to other games).

Consider other games that explicitly provide a blanket grant for people permission to use their game footage in videos (Team17).

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