this post was submitted on 23 Jun 2025
806 points (97.9% liked)

Greentext

6728 readers
1752 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] murvel@feddit.nu 39 points 3 weeks ago (17 children)

It's not a trick, it's just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.

The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.

Its main drawback is that it's GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.

[–] Kazumara@discuss.tchncs.de 14 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Subsurface scattering is not one of the things you get automatically with ray tracing. If you just bounce the rays off objects as would be the usual first step in implementing ray tracing you don't get any light penetration into the object, so none of that depth.

Maybe you meant ambient occlusion?

[–] SaharaMaleikuhm@feddit.org 2 points 3 weeks ago

This. Personally I think you can't really expect gamers to know all of that. The only reason I know this particular fact is cause I'm using Blender. It's a bit paradox, but really just pointless to talk about the technical details of games with gamers.

load more comments (15 replies)